Project Arrhythmia
A video game developed by Vitamin Games.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
Systems
►
N
SceneManagement
C
AsyncOperationGroup
C
AsyncOperationHandleGroup
C
LoadingProgress
C
SceneData
C
SceneGroup
C
SceneGroupManager
Manages the loading and unloading of scene groups within the application
►
C
SceneLoader
This class manages the loading and unloading of scenes, including persistent scenes and scene groups
C
SceneTypesClass
C
SceneTypesInfo
C
TaskData
►
N
TwitchPlaysYourGame
C
TwitchManager
►
N
VGEditor
C
CurveOption
C
MetadataWrapper
C
SpriteLimits
►
N
VGFunctions
C
Debounce
Class to create a new debounce property
C
LSAudio
A static class that handles audio operations
►
C
LSColors
A class that handles color operations
C
VGReturn
C
LSEncryption
A static class that handles encryption and decryption operations
C
LSError
A class that encapsulates error information
►
C
LSFile
A static class that handles file operations
C
OpenInFileBrowser
C
LSHelpers
A static class that provides helper methods
►
C
LSImage
A class that handles image operations
C
Color32Array
C
LSMath
A class that handles mathematical operations
►
C
LSText
A class that handles text operations
C
ASCII
A class that maps characters to ASCII art
C
TMPExtras
C
Screenshot
A static class that handles screenshot operations
C
VGLog
A static class that handles logging operations
C
AnimateInGUI
C
ArcadeController
C
ArcadeManager
C
Artist
C
AssignCamera
Assigns a specific camera to the canvas component on the same GameObject
C
AssignSFXSources
Assigns all audio tracks in a PlayableDirector to a SFX audio source
C
AudioManager
This class manages the audio in the game
C
Bootstrapper
A singleton class to ensure initialization routines run before the first scene loads
C
ButtonDataHolder
C
ButtonInfo
C
CameraDB
Manages and provides access to a set of predefined cameras and their configurations
C
CameraGLRenderScript
C
CheckpointEditor
C
ColliderCreator
C
ColorPicker
►
C
DataManager
C
BeatmapTheme
C
DifficultiesClass
C
DifficultySetting
C
FileTypeDefinition
C
FileTypeDefinitionsClass
►
C
GameData
►
C
BeatmapData
Stores all the beatmapData for a level
C
Checkpoint
Stores all the information for a checkpoint in the game
►
C
EditorSettings
The beatmap's editor settings
C
AutoSave
►
C
BPM
C
SnapToggles
C
General
C
Grid
C
Preview
►
C
EventTriggers
A beatmap's event trigger settings
C
Trigger
C
Marker
Stores all the information for a marker in the game
►
C
BeatmapObject
►
C
EditorData
C
ColorBool
C
EventKeyframe
C
EventKeyframes
C
EventObjects
/// A base event object
C
Prefab
C
PrefabObject
Stores all the information prefab groups in the level
►
C
GameObjectCategory
C
GameObjectShape
C
LevelRank
C
LevelRanksClass
C
LinkType
C
LSAnimation
►
C
MetaData
Stores all metadata in seperate file from beatmap
C
Artist
C
Beatmap
C
Creator
►
C
References
C
Game
C
Song
►
C
MetadataLegacy
C
Artist
C
Beatmap
C
Creator
C
Song
C
StoryLine
C
PrefabTypeInfo
C
PrefabTypesClass
C
SaveState
C
ThemeUpdater
C
DebugCommand
C
DebugCommandBase
C
DebugController
C
delayTracker
C
DialogManager
C
DisplayTest
C
EditorElement_ObjectPanel
C
EditorElement_PrefabEditor
C
EditorInitializer
A class designed to perform initialization tasks specific to the Unity Editor environment
C
EditorIntroManager
►
C
EditorLagBuster
C
ObjectTotal
►
C
EditorManager
The main editor manager for the editor
C
EditorDialog
C
LiveNotif
►
C
EventEditor
C
KeyframeSelection
C
EventInfo
C
EventInfo2
C
EventManager
This class manages various visual effects in the game
C
FileBrowserTest
►
C
FileManager
C
LevelFolder
C
LSFile
C
FlowLayoutGroup
Layout Group controller that arranges children in rows, fitting as many on a line until total width exceeds parent bounds
C
FocusOnHover
►
C
GameManager
This class manages the main gameplay loop
C
LoadingState
C
GlobalInterfaceManager
C
GlowTest
►
C
GLRenderManager
C
DrawObject
C
GridOverlay
C
HideDropdownOptions
►
C
History
C
Command
►
C
InputDataManager
►
C
CustomPlayer
C
PlayerStat
C
InputSelectManager
C
InputTester
C
InterfaceLoader
►
C
LevelSummaryManager
C
LevelSummary
C
LSAnimationConverter
C
LSEffectsManager
►
C
LSRenderManager
C
RenderObject
C
LSResponse
C
MarkerEditor
C
MarkerHelper
C
MaxGUISizes
C
MaxHeightUI
C
MeshDeformation
C
MetadataEditor
C
MultiElementButton
C
MultiElementTargetGraphics
C
MusicFile
C
MusicLoaderJob
►
C
ObjectHelpers
C
GameObjectRef
C
ObjectPrefabHolder
C
ObjSequence
►
C
ObjectManager
This class manages the game objects in the beatmap
C
ObjectsToDelete
C
ObjectPooler
C
ObjectPoolItem
C
OnTriggerEnterPass
►
C
OpenHyperlinks
C
LinkAction
►
C
ParallaxObject
C
AnimationData
C
ShapeData
C
TransformData
►
C
ParallaxSettings
C
Layer
C
PersistentSingleton
C
Player
C
playerExplosion
C
playerTestSpawn
C
PlayerTrail
C
PointerTester
C
RemindLocalizer
C
RenderManager
►
C
SavesManager
C
SaveData
C
SearchLevelsTest
C
SelectObjectInEditor
►
C
SequenceManager
C
UISequence
C
UISequenceDictionary
C
SetBGToTheme
C
SettingEditor
►
C
SettingsData
►
C
AccessibilityData
C
GeneralData
C
MenuData
►
C
AudioData
C
GameplayData
C
GeneralData
C
MenuData
►
C
GameplayData
C
GeneralData
C
StateOfGameData
►
C
VideoData
C
AdvancedData
C
GeneralData
C
SettingsManager
Handles Game Saving / Saves Including game data on levels
C
ShineController
C
SingletonBase
►
C
SongPack
C
Song
►
C
SoundLibrary
C
AudioGroup
C
MusicClipClass
C
MusicGroup
C
SFXClipClass
C
SpeedString
C
SplashScreen
►
C
SteamWorkshopFacepunch
C
ProgressClass
C
SearchOptions
►
C
StoryManager
C
InkAsset
C
InkAssetDictionary
C
SVGEditor
►
C
SVGManager
C
CustomObject
C
SystemManager
C
SystemSpecficControl
C
TagManager
C
TerminalSplash
►
C
TextArchitect
C
ENCAPSULATED_TEXT
►
C
TextureScale
C
ThreadData
C
ThemeEditor
C
ThreadedFileManager
C
TimelineScaleUpdate
C
Tooltip
C
TooltipSystem
►
C
TooltipTrigger
C
KeyCodeTip
C
TwitchController
C
UduinoTests
►
C
UI_Book
C
Page
C
UI_Button
C
UI_Slider
C
UI_SongView
C
UI_Text
C
UI_Toggle
C
UIElement
Abstract base class for UI elements in the project
►
C
UIEventManager
This class manages the main gameplay loop
C
UIEvent
C
UIStateManager
►
C
UpdateUIColors
C
UIUpdateAction
C
VGColorConverter
C
VGColorListConverter
C
VGEase
Static class with useful easer functions that can be used by Tweens. Initial creation by Reimnop
C
VGEnumConverter
C
VGFloatConverter
►
C
VGJSON
C
ShouldSerializeContractResolver
►
C
VGLevel
C
JSONReturn
C
LevelDataBase
C
ModIOData
C
VGPlayer
A class that represents a player in the game
►
C
VGPlayerManager
A class that manages players in the game
C
VGPlayerData
C
VGVector2Converter
C
WaitForThreadedTask
A CustomYieldInstruction that executes a task on a new thread and keeps waiting until it's done
C
WaveFormToImgTest
►
C
yamltest
C
Test
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