Project Arrhythmia
A video game developed by Vitamin Games.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123456]
 ►NSystems
 ►NTwitchPlaysYourGame
 ►NVGEditor
 ►NVGFunctions
 CAnimateInGUI
 CArcadeController
 CArcadeManager
 CArtist
 CAssignCameraAssigns a specific camera to the canvas component on the same GameObject
 CAssignSFXSourcesAssigns all audio tracks in a PlayableDirector to a SFX audio source
 CAudioManagerThis class manages the audio in the game
 CBootstrapperA singleton class to ensure initialization routines run before the first scene loads
 CButtonDataHolder
 CButtonInfo
 CCameraDBManages and provides access to a set of predefined cameras and their configurations
 CCameraGLRenderScript
 CCheckpointEditor
 CColliderCreator
 CColorPicker
 ►CDataManager
 CDebugCommand
 CDebugCommandBase
 CDebugController
 CdelayTracker
 CDialogManager
 CDisplayTest
 CEditorElement_ObjectPanel
 CEditorElement_PrefabEditor
 CEditorInitializerA class designed to perform initialization tasks specific to the Unity Editor environment
 CEditorIntroManager
 ►CEditorLagBuster
 ►CEditorManagerThe main editor manager for the editor
 ►CEventEditor
 CEventInfo
 CEventInfo2
 CEventManagerThis class manages various visual effects in the game
 CFileBrowserTest
 ►CFileManager
 CFlowLayoutGroupLayout Group controller that arranges children in rows, fitting as many on a line until total width exceeds parent bounds
 CFocusOnHover
 ►CGameManagerThis class manages the main gameplay loop
 CGlobalInterfaceManager
 CGlowTest
 ►CGLRenderManager
 CGridOverlay
 CHideDropdownOptions
 ►CHistory
 ►CInputDataManager
 CInputSelectManager
 CInputTester
 CInterfaceLoader
 ►CLevelSummaryManager
 CLSAnimationConverter
 CLSEffectsManager
 ►CLSRenderManager
 CLSResponse
 CMarkerEditor
 CMarkerHelper
 CMaxGUISizes
 CMaxHeightUI
 CMeshDeformation
 CMetadataEditor
 CMultiElementButton
 CMultiElementTargetGraphics
 CMusicFile
 CMusicLoaderJob
 ►CObjectHelpers
 ►CObjectManagerThis class manages the game objects in the beatmap
 CObjectPooler
 CObjectPoolItem
 COnTriggerEnterPass
 ►COpenHyperlinks
 ►CParallaxObject
 ►CParallaxSettings
 CPersistentSingleton
 CPlayer
 CplayerExplosion
 CplayerTestSpawn
 CPlayerTrail
 CPointerTester
 CRemindLocalizer
 CRenderManager
 ►CSavesManager
 CSearchLevelsTest
 CSelectObjectInEditor
 ►CSequenceManager
 CSetBGToTheme
 CSettingEditor
 ►CSettingsData
 CSettingsManagerHandles Game Saving / Saves Including game data on levels
 CShineController
 CSingletonBase
 ►CSongPack
 ►CSoundLibrary
 CSpeedString
 CSplashScreen
 ►CSteamWorkshopFacepunch
 ►CStoryManager
 CSVGEditor
 ►CSVGManager
 CSystemManager
 CSystemSpecficControl
 CTagManager
 CTerminalSplash
 ►CTextArchitect
 ►CTextureScale
 CThemeEditor
 CThreadedFileManager
 CTimelineScaleUpdate
 CTooltip
 CTooltipSystem
 ►CTooltipTrigger
 CTwitchController
 CUduinoTests
 ►CUI_Book
 CUI_Button
 CUI_Slider
 CUI_SongView
 CUI_Text
 CUI_Toggle
 CUIElementAbstract base class for UI elements in the project
 ►CUIEventManagerThis class manages the main gameplay loop
 CUIStateManager
 ►CUpdateUIColors
 CVGColorConverter
 CVGColorListConverter
 CVGEaseStatic class with useful easer functions that can be used by Tweens. Initial creation by Reimnop
 CVGEnumConverter
 CVGFloatConverter
 ►CVGJSON
 ►CVGLevel
 CVGPlayerA class that represents a player in the game
 ►CVGPlayerManagerA class that manages players in the game
 CVGVector2Converter
 CWaitForThreadedTaskA CustomYieldInstruction that executes a task on a new thread and keeps waiting until it's done
 CWaveFormToImgTest
 ►Cyamltest