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| VGLevel (AudioClip _levelMusic, LevelDataBase _levelData) |
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bool | InitArcadeData (string _folder) |
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JSONReturn | GetLevelJSON () |
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void | GetLevelMusic () |
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void | initLevelData (Sprite _albumArt, AudioClip _levelMusic) |
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DataManager.DifficultyType | Difficulty = DataManager.DifficultyType.None |
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string | TrackName = "Track Name" |
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string | ArtistName = "Vitamin Games" |
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string | CharterName = "Ol666" |
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string | Description = "This is the description of the level." |
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DataManager.MetaData.CamJiggle | CameraJiggleOverride = DataManager.MetaData.CamJiggle.PlayerSelected |
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string | DescriptionShort = "This is the description of the level." |
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DataManager.LevelRankType | Rank = DataManager.LevelRankType.N |
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float | BPM |
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string | GameVersion = DataManager.versionNumber |
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string | SongLink |
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string | CharterLink |
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string | GameLink |
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string | GameName |
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TextAsset | JSON |
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Sprite | AlbumArt |
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AudioClip | LevelMusic |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/VGLevel.cs