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Project Arrhythmia
A video game developed by Vitamin Games.
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Stores all the information prefab groups in the level. More...
Public Member Functions | |
| EventKeyframe | GetEvent (int _index=0) |
| void | InitEvents () |
| PrefabObject (string _prefabID, float _startTime) | |
Static Public Member Functions | |
| static PrefabObject | DeepCopy (PrefabObject orig, bool _newID=true) |
Public Attributes | |
| bool | active = false |
| string | ID |
| string | prefabID = "" |
| BeatmapObject.EditorData | editorData = new BeatmapObject.EditorData() |
| List< EventKeyframe > | events = new List<EventKeyframe>() |
Properties | |
| float | StartTime [get, set] |
| int | RepeatCount [get, set] |
| float | RepeatOffsetTime [get, set] |
Private Attributes | |
| float | _startTime = 0.0f |
| int | repeatCount |
| float | repeatOffsetTime |
Stores all the information prefab groups in the level.