Project Arrhythmia
A video game developed by Vitamin Games.
Loading...
Searching...
No Matches
DataManager.GameData.PrefabObject Class Reference

Stores all the information prefab groups in the level. More...

Public Member Functions

EventKeyframe GetEvent (int _index=0)
 
void InitEvents ()
 
 PrefabObject (string _prefabID, float _startTime)
 

Static Public Member Functions

static PrefabObject DeepCopy (PrefabObject orig, bool _newID=true)
 

Public Attributes

bool active = false
 
string ID
 
string prefabID = ""
 
BeatmapObject.EditorData editorData = new BeatmapObject.EditorData()
 
List< EventKeyframeevents = new List<EventKeyframe>()
 

Properties

float StartTime [get, set]
 
int RepeatCount [get, set]
 
float RepeatOffsetTime [get, set]
 

Private Attributes

float _startTime = 0.0f
 
int repeatCount
 
float repeatOffsetTime
 

Detailed Description

Stores all the information prefab groups in the level.


The documentation for this class was generated from the following file: