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void | UpdateActive (bool _new) |
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bool | ShouldSerializeCurveType () |
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bool | ShouldSerializeStrVals () |
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void | AddVal (string _new) |
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void | AddVal (float _new) |
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void | SetVals (List< float > _new) |
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void | SetVals (List< string > _new) |
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bool | ShouldSerializeActiveVals () |
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bool | ShouldSerializeRandVals () |
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| EventKeyframe (float _time) |
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| EventKeyframe (float _time, List< bool > _actives, List< float > _values, List< float > _valuesR, int _random=0) |
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| EventKeyframe (List< bool > _actives, List< float > _values, List< float > _valuesR, int _random=0) |
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void | SetVal (int _index, float _value) |
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void | SetValStr (int _index, string _value) |
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float | GetVal (int _index, float _default=0f) |
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bool | ValExists (int _index) |
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string | GetValStr (int _index, string _default) |
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void | SetActiveVal (int _index, bool _value) |
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bool | GetActiveVal (int _index, bool _default=true) |
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void | SetRandVal (int _index, float _value) |
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float | GetRandVal (int _index, float _default=0f) |
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static int | KeyframeOffsetFromTime (float _time) |
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static float | TimeFromKeyframeOffset (int _offset) |
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static float | ClampToKeyframeOffset (float _time) |
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static EventKeyframe | DeepCopy (EventKeyframe orig, bool _newID=true) |
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string | ID |
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bool | active = false |
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LSAnimation | CurveType = DataManager.inst.AnimationListDictionaryStr[DEFAULT_ANIMATION] |
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List< float > | _eventValues = new List<float> { } |
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List< string > | _eventValuesStr = new List<string> { } |
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float | _time = 0f |
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int | _keyframeOffset = 0 |
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float | Time [get, set] |
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int | KeyframeOffset [get, set] |
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int | Random [get, set] |
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List< float > | Vals [get] |
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List< string > | StrVals [get] |
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List< bool > | ActiveVals [get, set] |
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List< float > | RandVals [get, set] |
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int | _random = 0 |
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List< bool > | _eventValuesActive = new List<bool> { } |
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List< float > | _eventRandomValues = new List<float> { } |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/DataManager.cs