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| void | ParseEditorData (JSONNode _editorData) |
| | Parse all the editor data.
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void | ParseThemeData (JSONNode _themeData) |
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void | ParseCheckpointData (JSONNode _checkpointData, float _songLength) |
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PrefabObject | ParsePrefabObject (JSONNode _prefabObject) |
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void | ParseParallaxObjects (JSONNode _parallaxObjects) |
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void | ParseEventObjects (JSONNode _events) |
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string | UpdateLegacyBeatmap (string _json, string _version) |
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string | UpdateBeatmap (string _json, string _version) |
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void | ParseBeatmap (string _json, float _songLength, bool _isLegacy) |
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void | ParsePrefabs (JSONNode _prefabs) |
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void | ParsePrefabObjects (JSONNode _prefabObjects) |
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void | ParseGameObjects (JSONNode _objects) |
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◆ ParseEditorData()
| void DataManager.GameData.ParseEditorData |
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JSONNode | _editorData | ) |
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Parse all the editor data.
- Parameters
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| _editorData | The root JSONNode for the editor data. |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/DataManager.cs