|
| enum | AutoKillType {
OldStyleNoAutokill = 0
, LastKeyframe = 1
, LastKeyframeOffset = 2
, FixedTime = 3
,
SongTime = 4
} |
| |
| enum | ObjectType {
Normal = 0
, Helper = 1
, Decoration = 2
, Empty = 3
,
Hit = 4
, NoHit = 5
, AlphaEmpty = 6
} |
| |
|
|
bool | isParentedToCamera () |
| |
|
bool | HasCameraParent () |
| |
|
string | GetParentType () |
| |
|
bool | HasParentOffset () |
| |
|
bool | GetParentType (int _index) |
| |
|
void | SetParentType (int _index, bool _new) |
| |
|
List< float > | getParentOffsets () |
| |
|
float | getParentOffset (int _index) |
| |
|
void | SetParentOffset (int _index, float _new) |
| |
|
void | InitEvents () |
| |
|
| BeatmapObject (float _startTime) |
| |
|
| BeatmapObject (float _startTime, string _name, int _shape, string _text, List< EventKeyframes > _events) |
| |
|
float | GetLongestSequence () |
| |
|
float | GetObjectLifeLength (float _offset=0, bool _oldStyle=false, bool _takeCollapseIntoConsideration=false) |
| |
|
int | GetParentCount () |
| |
|
|
bool | initKeyframes = false |
| |
|
bool | initObj = false |
| |
|
bool | init = false |
| |
|
bool | fromPrefab = false |
| |
|
string | id = LSText.randomString(16) |
| |
|
string | prefabID = "" |
| |
|
string | prefabInstanceID = "" |
| |
|
string | parent = "" |
| |
|
AutoKillType | autoKillType = AutoKillType.OldStyleNoAutokill |
| |
|
float | autoKillOffset = 0 |
| |
|
ObjectType | objectType = ObjectType.Normal |
| |
|
string | name = null |
| |
|
string | text = null |
| |
|
Vector2 | origin = Vector2.zero |
| |
|
int | shape = 0 |
| |
|
int | shapeOption = 0 |
| |
|
int | gradientType = 0 |
| |
|
EditorData | editorData = new EditorData() |
| |
|
List< EventKeyframes > | events = new List<EventKeyframes>() |
| |
|
|
string | ParentType [get, set] |
| |
|
List< float > | ParentOffsets [get, set] |
| |
|
int | Depth [get, set] |
| |
|
float | StartTime [get, set] |
| |
|
|
string | parentType = "101" |
| |
|
List< float > | parentOffsets = new List<float>() |
| |
|
int | depth = DEFAULT_DEPTH |
| |
|
float | _startTime = 0.0f |
| |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/DataManager.cs