Project Arrhythmia
A video game developed by Vitamin Games.
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DataManager.GameData.BeatmapObject Member List

This is the complete list of members for DataManager.GameData.BeatmapObject, including all inherited members.

_startTime (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObjectprivate
autoKillOffset (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
AutoKillType enum name (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
autoKillType (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
BeatmapObject() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
BeatmapObject(float _startTime) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
BeatmapObject(float _startTime, string _name, int _shape, string _text, List< EventKeyframes > _events) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
DeepCopy(BeatmapObject orig, bool _newID=true) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObjectstatic
depth (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObjectprivate
Depth (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
editorData (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
events (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
fromPrefab (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
GetLongestSequence() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
GetObjectLifeLength(float _offset=0, bool _oldStyle=false, bool _takeCollapseIntoConsideration=false) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
GetParentCount() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
getParentOffset(int _index) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
getParentOffsets() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
GetParentType() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
GetParentType(int _index) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
gradientType (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
HasCameraParent() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
HasParentOffset() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
id (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
init (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
InitEvents() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
initKeyframes (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
initObj (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
isParentedToCamera() (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
name (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
ObjectType enum name (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
objectType (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
origin (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
parent (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
parentOffsets (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObjectprivate
ParentOffsets (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
parentType (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObjectprivate
ParentType (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
ParseGameObject(JSONNode _object) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObjectstatic
prefabID (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
prefabInstanceID (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
SetParentOffset(int _index, float _new) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
SetParentType(int _index, bool _new) (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
shape (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
shapeOption (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
StartTime (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject
text (defined in DataManager.GameData.BeatmapObject)DataManager.GameData.BeatmapObject