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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for DataManager.GameData, including all inherited members.
| beatmapData (defined in DataManager.GameData) | DataManager.GameData | |
| beatmapObjects (defined in DataManager.GameData) | DataManager.GameData | |
| DeepCopy(GameData orig) (defined in DataManager.GameData) | DataManager.GameData | static |
| eventObjects (defined in DataManager.GameData) | DataManager.GameData | |
| parallaxSettings (defined in DataManager.GameData) | DataManager.GameData | |
| ParseBeatmap(string _json, float _songLength, bool _isLegacy) (defined in DataManager.GameData) | DataManager.GameData | |
| ParseCheckpointData(JSONNode _checkpointData, float _songLength) (defined in DataManager.GameData) | DataManager.GameData | |
| ParseEditorData(JSONNode _editorData) | DataManager.GameData | |
| ParseEventObjects(JSONNode _events) (defined in DataManager.GameData) | DataManager.GameData | |
| ParseGameObjects(JSONNode _objects) (defined in DataManager.GameData) | DataManager.GameData | private |
| ParseParallaxObjects(JSONNode _parallaxObjects) (defined in DataManager.GameData) | DataManager.GameData | |
| ParsePrefabObject(JSONNode _prefabObject) (defined in DataManager.GameData) | DataManager.GameData | |
| ParsePrefabObjects(JSONNode _prefabObjects) (defined in DataManager.GameData) | DataManager.GameData | private |
| ParsePrefabs(JSONNode _prefabs) (defined in DataManager.GameData) | DataManager.GameData | private |
| ParseThemeData(JSONNode _themeData) (defined in DataManager.GameData) | DataManager.GameData | |
| prefabObjects (defined in DataManager.GameData) | DataManager.GameData | |
| prefabs (defined in DataManager.GameData) | DataManager.GameData | |
| UpdateBeatmap(string _json, string _version) (defined in DataManager.GameData) | DataManager.GameData | |
| UpdateLegacyBeatmap(string _json, string _version) (defined in DataManager.GameData) | DataManager.GameData |