Project Arrhythmia
A video game developed by Vitamin Games.
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DataManager.GameData Member List

This is the complete list of members for DataManager.GameData, including all inherited members.

beatmapData (defined in DataManager.GameData)DataManager.GameData
beatmapObjects (defined in DataManager.GameData)DataManager.GameData
DeepCopy(GameData orig) (defined in DataManager.GameData)DataManager.GameDatastatic
eventObjects (defined in DataManager.GameData)DataManager.GameData
parallaxSettings (defined in DataManager.GameData)DataManager.GameData
ParseBeatmap(string _json, float _songLength, bool _isLegacy) (defined in DataManager.GameData)DataManager.GameData
ParseCheckpointData(JSONNode _checkpointData, float _songLength) (defined in DataManager.GameData)DataManager.GameData
ParseEditorData(JSONNode _editorData)DataManager.GameData
ParseEventObjects(JSONNode _events) (defined in DataManager.GameData)DataManager.GameData
ParseGameObjects(JSONNode _objects) (defined in DataManager.GameData)DataManager.GameDataprivate
ParseParallaxObjects(JSONNode _parallaxObjects) (defined in DataManager.GameData)DataManager.GameData
ParsePrefabObject(JSONNode _prefabObject) (defined in DataManager.GameData)DataManager.GameData
ParsePrefabObjects(JSONNode _prefabObjects) (defined in DataManager.GameData)DataManager.GameDataprivate
ParsePrefabs(JSONNode _prefabs) (defined in DataManager.GameData)DataManager.GameDataprivate
ParseThemeData(JSONNode _themeData) (defined in DataManager.GameData)DataManager.GameData
prefabObjects (defined in DataManager.GameData)DataManager.GameData
prefabs (defined in DataManager.GameData)DataManager.GameData
UpdateBeatmap(string _json, string _version) (defined in DataManager.GameData)DataManager.GameData
UpdateLegacyBeatmap(string _json, string _version) (defined in DataManager.GameData)DataManager.GameData