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Sprite | GetPreview () |
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void | SetPreview (Texture2D _text) |
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void | InitObjects (List< GameData.BeatmapObject > _objects) |
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void | InitObjects (List< PrefabObject > _objects) |
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| Prefab (string _name, PrefabType _type, float _offset, List< ObjectSelection > _objects) |
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| Prefab (string _name, PrefabType _type, float _offset, List< BeatmapObject > _objects, List< PrefabObject > _prefabObjects) |
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float | GetLength () |
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PrefabType | _type = PrefabType.Misc1 |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/DataManager.cs