Project Arrhythmia
A video game developed by Vitamin Games.
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DataManager.GameData.BeatmapData Class Reference

Stores all the beatmapData for a level. More...

Classes

class  Checkpoint
 Stores all the information for a checkpoint in the game. More...
 
class  EditorSettings
 The beatmap's editor settings. More...
 
class  EventTriggers
 A beatmap's event trigger settings. More...
 
class  Marker
 Stores all the information for a marker in the game. More...
 

Public Member Functions

Vector2 GetFirstCheckpointPos ()
 
void GetWhichCheckpointBasedOnTime (float _time, out int _index)
 

Public Attributes

EventTriggers eventTriggers = new EventTriggers()
 
EditorSettings editorSettings = new EditorSettings()
 
List< Checkpointcheckpoints = new List<Checkpoint>()
 
List< Markermarkers = new List<Marker>()
 

Detailed Description

Stores all the beatmapData for a level.


The documentation for this class was generated from the following file: