Project Arrhythmia
A video game developed by Vitamin Games.
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DataManager.GameData.EventKeyframe Member List

This is the complete list of members for DataManager.GameData.EventKeyframe, including all inherited members.

_eventRandomValues (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframeprivate
_eventValues (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
_eventValuesActive (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframeprivate
_eventValuesStr (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
_keyframeOffset (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframeprotected
_random (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframeprivate
_time (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframeprotected
active (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ActiveVals (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
AddVal(string _new) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
AddVal(float _new) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ClampToKeyframeOffset(float _time) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframestatic
CurveType (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
DeepCopy(EventKeyframe orig, bool _newID=true) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframestatic
EventKeyframe() (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
EventKeyframe(float _time) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
EventKeyframe(float _time, List< bool > _actives, List< float > _values, List< float > _valuesR, int _random=0) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
EventKeyframe(List< bool > _actives, List< float > _values, List< float > _valuesR, int _random=0) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
GetActiveVal(int _index, bool _default=true) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
GetRandVal(int _index, float _default=0f) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
GetVal(int _index, float _default=0f) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
GetValStr(int _index, string _default) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ID (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
KeyframeOffset (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
KeyframeOffsetFromTime(float _time) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframestatic
Random (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
RandVals (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
SetActiveVal(int _index, bool _value) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
SetRandVal(int _index, float _value) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
SetVal(int _index, float _value) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
SetVals(List< float > _new) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
SetVals(List< string > _new) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
SetValStr(int _index, string _value) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ShouldSerializeActiveVals() (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ShouldSerializeCurveType() (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ShouldSerializeRandVals() (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ShouldSerializeStrVals() (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
StrVals (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
Time (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
TimeFromKeyframeOffset(int _offset) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframestatic
UpdateActive(bool _new) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
ValExists(int _index) (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe
Vals (defined in DataManager.GameData.EventKeyframe)DataManager.GameData.EventKeyframe