Project Arrhythmia
A video game developed by Vitamin Games.
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DataManager.GameData.PrefabObject Member List

This is the complete list of members for DataManager.GameData.PrefabObject, including all inherited members.

_startTime (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObjectprivate
active (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
DeepCopy(PrefabObject orig, bool _newID=true) (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObjectstatic
editorData (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
events (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
GetEvent(int _index=0) (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
ID (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
InitEvents() (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
prefabID (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
PrefabObject() (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
PrefabObject(string _prefabID, float _startTime) (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
repeatCount (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObjectprivate
RepeatCount (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
repeatOffsetTime (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObjectprivate
RepeatOffsetTime (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject
StartTime (defined in DataManager.GameData.PrefabObject)DataManager.GameData.PrefabObject