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void | OnToggleDebug () |
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void | OnReturn () |
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bool | showFPS = false |
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GUISkin | GUISkin |
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List< object > | CommandList = new List<object>() |
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List< string > | PrevCommands |
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List< string > | LogList |
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int | currentPrev = 0 |
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void | Awake () |
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void | Update () |
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void | OnGUI () |
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void | HandleInput (string _input) |
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void | AddLog (string _log) |
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void | AddCommand (string _log, bool _setPrev=true) |
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bool | showConsole |
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bool | showHelp = true |
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bool | showLog = true |
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string | input |
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string | LastKeycode |
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bool | validKeyPress = true |
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int | frameCount = 0 |
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float | dt = 0.0f |
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int | fps = 0 |
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float | updateRate = 4.0f |
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Vector2 | helpScroll |
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Vector2 | logScroll |
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const float | FPSWidth = 70f |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/DebugController.cs