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IEnumerator | GenerateButtonEvents () |
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IEnumerator | GenerateUI (float _delay) |
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void | GenerateUI (bool _switchToArcade=true) |
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void | UpdateQueue (float _wait, VGLevel _item) |
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IEnumerator | SetImage (int _line, Sprite _sprite) |
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string | secondsToTime (float _seconds) |
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string | sanitizeText (string _text) |
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void | GenerateSongUI () |
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string | CreateRatingBar (float _value) |
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async void | FetchVote (ulong _workshopID) |
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IEnumerator | SetActiveDelayed (float _line, GameObject _obj, bool _isActive) |
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void | AddNewArcadeTextElement (string _string, Dictionary< string, string > _settings) |
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IEnumerator | PauseMusicChangeLoop () |
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string | GenerateButtonStr (DataManager.MetaData _button) |
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string | GenerateButtonStr () |
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int | GetCurrentArcadePage () |
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InterfaceController | ic |
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bool | fetchingLeaderboard = false |
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Color | stripColor |
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bool | isSwitchingToArcadeInfo = false |
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float | bgMusicTime = 0f |
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int | currentPage = 0 |
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bool | pauseMusicChange = true |
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Sprite | fuzzImage |
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Image | albumArtImage |
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List< VGLevel > | SortedSongsWrapper [get] |
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void | Awake () |
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void | Start () |
| | check all subscribed arcade files on start
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int | getIndexOfSong (int _button=-1) |
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List< VGLevel > | SortSongs () |
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void | LoadArcade () |
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static string | UppercaseFirst (string s) |
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System.Threading.Tasks.Task | fetchingLeaderboardTask |
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int | pageSize = 21 |
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int | lastButtonIndex = 0 |
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bool | generatedArcadeInfo |
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List< VGLevel > | internalSortedSongs = new List<VGLevel>() |
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Sprite | tmpFuzz2 |
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Sprite | tmpFuzz3 |
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Sprite | songAlbum |
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| InterfaceController.InterfaceElement | emptyInterfaceElement |
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int | lastIndexOfSong = 0 |
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const string | artSpacer = "<space=300>" |
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const string | buttonSpacer = "<space=624>" |
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◆ emptyInterfaceElement
| InterfaceController.InterfaceElement ArcadeController.emptyInterfaceElement |
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private |
Initial value:= new InterfaceController.InterfaceElement(
InterfaceController.InterfaceElement.Type.Text,
"", "arcadeinfo")
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/ArcadeController.cs