Project Arrhythmia
A video game developed by Vitamin Games.
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EditorLagBuster Class Reference
+ Inheritance diagram for EditorLagBuster:

Classes

class  ObjectTotal
 

Public Member Functions

override void OnRender ()
 
void RenderPanel ()
 
void Update ()
 
void UpdatePanel ()
 

Public Attributes

List< ObjectTotalObjectTotals = new List<ObjectTotal>()
 
GameObject LagBusterPrefab
 

Protected Member Functions

override void OnUnRender ()
 
override void OnAwake ()
 
override void OnStart ()
 

Private Attributes

int AutoKillNumber = 0
 
bool hasBeenInit = false
 
int frameCount = 0
 
float dt = 0.0f
 
int fps = 0
 
float updateRate = 4.0f
 

Static Private Attributes

const string PATH_TO_CONTENT = "view/content"
 
const string PATH_TO_OBJ_COUNTS = PATH_TO_CONTENT + "/" + "stats/per object"
 
const string PATH_TO_BUTTON_ICON = "icon"
 
const string PATH_TO_BUTTON_TEXT = "label"
 
const string PATH_TO_STATS = PATH_TO_CONTENT + "/" + "stats/Text"
 
const string stats = "<size=200%><b>FPS</b>: {0}</size>\n<size=200%><b>ALIVE OBJECT TOTAL</b>: {1}</size>"
 
const string statsWithAK = stats + "\n<size=200%><b>OBJECTS WITHOUT AUTOKILL</b>: {2}</size>"
 

The documentation for this class was generated from the following file: