|
|
override void | OnRender () |
| |
|
void | RenderPanel () |
| |
|
void | Update () |
| |
|
void | UpdatePanel () |
| |
|
|
override void | OnUnRender () |
| |
|
override void | OnAwake () |
| |
|
override void | OnStart () |
| |
|
|
int | AutoKillNumber = 0 |
| |
|
bool | hasBeenInit = false |
| |
|
int | frameCount = 0 |
| |
|
float | dt = 0.0f |
| |
|
int | fps = 0 |
| |
|
float | updateRate = 4.0f |
| |
|
|
const string | PATH_TO_CONTENT = "view/content" |
| |
|
const string | PATH_TO_OBJ_COUNTS = PATH_TO_CONTENT + "/" + "stats/per object" |
| |
|
const string | PATH_TO_BUTTON_ICON = "icon" |
| |
|
const string | PATH_TO_BUTTON_TEXT = "label" |
| |
|
const string | PATH_TO_STATS = PATH_TO_CONTENT + "/" + "stats/Text" |
| |
|
const string | stats = "<size=200%><b>FPS</b>: {0}</size>\n<size=200%><b>ALIVE OBJECT TOTAL</b>: {1}</size>" |
| |
|
const string | statsWithAK = stats + "\n<size=200%><b>OBJECTS WITHOUT AUTOKILL</b>: {2}</size>" |
| |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/EditorLagBuster.cs