|
|
string | PadRight (string _str, int _length) |
| |
|
void | LoadLevel () |
| |
|
|
InterfaceController | ic |
| |
|
List< Color > | playerColors = new List<Color>() |
| |
|
List< String > | randomStrings = new List<String>() |
| |
|
List< String > | randomStrings2 = new List<String>() |
| |
|
|
void | loadStrings () |
| |
|
IEnumerator | canChange () |
| |
|
void | Start () |
| |
|
void | OnDestroy () |
| |
|
void | OnPlayerAdd (InputDataManager.CustomPlayer _player) |
| |
|
void | Update () |
| |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/InputSelectManager.cs