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| enum | ControllerType { Xbox
, PS
, Keyboard
, Unknown
} |
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| CustomPlayer (bool _active, int _index, InputDevice _device) |
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| CustomPlayer (bool _active, int _index) |
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void | ControllerDisconnected (InputDevice _device) |
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void | ControllerConnected (InputDevice _device) |
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void | ReconnectController (InputDevice _device) |
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ControllerType | GetDeviceType (string _name) |
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string | GetDeviceModel (string _name) |
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bool | active = true |
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int | health = 3 |
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int | index = 0 |
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string | deviceName |
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ControllerType | deviceType |
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string | deviceModel |
| |
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InputDevice | device |
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int | SortOrder |
| |
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bool | controllerConnected = false |
| |
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Player | player |
| |
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float | rumble = 0 |
| |
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List< PlayerStat > | PlayerDeaths = new List<PlayerStat>() |
| |
|
List< PlayerStat > | PlayerHits = new List<PlayerStat>() |
| |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/InputDataManager.cs