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delegate void | PlayerAddedDelegate (CustomPlayer _player) |
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void | BindEditorKeys () |
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void | BindMenuKeys () |
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void | SetControllerRumble (int _index, float _rumble) |
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void | SetControllerRumble (int _index, float _rumbleL, float _rumbleR, bool _withPlayer=true) |
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void | StopControllerRumble (int _index) |
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void | SetAllControllerRumble (float _rumble) |
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void | SetAllControllerRumble (float _rumbleL, float _rumbleR, bool _withPlayer=true) |
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void | StopAllControllerRumble () |
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void | SetAllControllerColor (Color _col) |
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Player | AssignPlayer (CustomPlayer _player, Vector3 _pos, Color _col) |
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void | ClearInputs (bool _leaveKeyboard=false) |
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void | ResetPlayers () |
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bool | debug = false |
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CustomPlayer | defaultPlayer |
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List< CustomPlayer > | players = new List<CustomPlayer>(maxPlayers) |
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MyMenuActions | menuActions |
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MyEditorActions | editorActions |
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MyGameActions | gameActions |
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GameObject[] | PlayerPrefabs |
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bool | playersCanJoin = true |
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PlayerAddedDelegate | playerAddedEvent |
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static Action< CustomPlayer > | playerDisconnectedEvent |
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static Action< CustomPlayer > | playerReconnectedEvent |
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static Action< InControl.InputDevice > | controllersConnectedEvent |
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static Action< InControl.InputDevice > | controllerDisconnectedEvent |
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void | Awake () |
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void | ControllerConnected (InputDevice _device) |
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void | ControllerDisconnected (InputDevice _device) |
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void | OnEnable () |
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void | OnDisable () |
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void | Update () |
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bool | JoinButtonWasPressedOnListener (MyGameActions actions) |
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CustomPlayer | FindPlayerUsingJoystick (InputDevice inputDevice) |
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bool | ThereIsNoPlayerUsingJoystick (InputDevice inputDevice) |
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CustomPlayer | FindPlayerUsingKeyboard () |
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bool | ThereIsNoPlayerUsingKeyboard () |
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void | RemovePlayer (CustomPlayer player) |
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MyGameActions | keyboardListener |
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MyGameActions | joystickListener |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/InputDataManager.cs