Project Arrhythmia
A video game developed by Vitamin Games.
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InputDataManager Member List

This is the complete list of members for InputDataManager, including all inherited members.

AlivePlayers (defined in InputDataManager)InputDataManager
AssignPlayer(CustomPlayer _player, Vector3 _pos, Color _col) (defined in InputDataManager)InputDataManager
Awake() (defined in InputDataManager)InputDataManagerprivate
BindEditorKeys() (defined in InputDataManager)InputDataManager
BindMenuKeys() (defined in InputDataManager)InputDataManager
className (defined in InputDataManager)InputDataManagerprivatestatic
ClearInputs(bool _leaveKeyboard=false) (defined in InputDataManager)InputDataManager
ControllerConnected(InputDevice _device) (defined in InputDataManager)InputDataManagerprivate
ControllerDisconnected(InputDevice _device) (defined in InputDataManager)InputDataManagerprivate
controllerDisconnectedEvent (defined in InputDataManager)InputDataManagerstatic
controllersConnectedEvent (defined in InputDataManager)InputDataManagerstatic
debug (defined in InputDataManager)InputDataManager
defaultPlayer (defined in InputDataManager)InputDataManager
editorActions (defined in InputDataManager)InputDataManager
FindPlayerUsingJoystick(InputDevice inputDevice) (defined in InputDataManager)InputDataManagerprivate
FindPlayerUsingKeyboard() (defined in InputDataManager)InputDataManagerprivate
gameActions (defined in InputDataManager)InputDataManager
inst (defined in InputDataManager)InputDataManagerstatic
JoinButtonWasPressedOnListener(MyGameActions actions) (defined in InputDataManager)InputDataManagerprivate
joystickListener (defined in InputDataManager)InputDataManagerprivate
keyboardListener (defined in InputDataManager)InputDataManagerprivate
maxPlayers (defined in InputDataManager)InputDataManagerstatic
menuActions (defined in InputDataManager)InputDataManager
OnDisable() (defined in InputDataManager)InputDataManagerprivate
OnEnable() (defined in InputDataManager)InputDataManagerprivate
PlayerAddedDelegate(CustomPlayer _player) (defined in InputDataManager)InputDataManager
playerAddedEvent (defined in InputDataManager)InputDataManager
playerDisconnectedEvent (defined in InputDataManager)InputDataManagerstatic
PlayerPrefabs (defined in InputDataManager)InputDataManager
playerReconnectedEvent (defined in InputDataManager)InputDataManagerstatic
players (defined in InputDataManager)InputDataManager
playersCanJoin (defined in InputDataManager)InputDataManager
RemovePlayer(CustomPlayer player) (defined in InputDataManager)InputDataManagerprivate
ResetPlayers() (defined in InputDataManager)InputDataManager
SetAllControllerColor(Color _col) (defined in InputDataManager)InputDataManager
SetAllControllerRumble(float _rumble) (defined in InputDataManager)InputDataManager
SetAllControllerRumble(float _rumbleL, float _rumbleR, bool _withPlayer=true) (defined in InputDataManager)InputDataManager
SetControllerRumble(int _index, float _rumble) (defined in InputDataManager)InputDataManager
SetControllerRumble(int _index, float _rumbleL, float _rumbleR, bool _withPlayer=true) (defined in InputDataManager)InputDataManager
StopAllControllerRumble() (defined in InputDataManager)InputDataManager
StopControllerRumble(int _index) (defined in InputDataManager)InputDataManager
ThereIsNoPlayerUsingJoystick(InputDevice inputDevice) (defined in InputDataManager)InputDataManagerprivate
ThereIsNoPlayerUsingKeyboard() (defined in InputDataManager)InputDataManagerprivate
Update() (defined in InputDataManager)InputDataManagerprivate