![]() |
Project Arrhythmia
A video game developed by Vitamin Games.
|
This is the complete list of members for InputDataManager, including all inherited members.
| AlivePlayers (defined in InputDataManager) | InputDataManager | |
| AssignPlayer(CustomPlayer _player, Vector3 _pos, Color _col) (defined in InputDataManager) | InputDataManager | |
| Awake() (defined in InputDataManager) | InputDataManager | private |
| BindEditorKeys() (defined in InputDataManager) | InputDataManager | |
| BindMenuKeys() (defined in InputDataManager) | InputDataManager | |
| className (defined in InputDataManager) | InputDataManager | privatestatic |
| ClearInputs(bool _leaveKeyboard=false) (defined in InputDataManager) | InputDataManager | |
| ControllerConnected(InputDevice _device) (defined in InputDataManager) | InputDataManager | private |
| ControllerDisconnected(InputDevice _device) (defined in InputDataManager) | InputDataManager | private |
| controllerDisconnectedEvent (defined in InputDataManager) | InputDataManager | static |
| controllersConnectedEvent (defined in InputDataManager) | InputDataManager | static |
| debug (defined in InputDataManager) | InputDataManager | |
| defaultPlayer (defined in InputDataManager) | InputDataManager | |
| editorActions (defined in InputDataManager) | InputDataManager | |
| FindPlayerUsingJoystick(InputDevice inputDevice) (defined in InputDataManager) | InputDataManager | private |
| FindPlayerUsingKeyboard() (defined in InputDataManager) | InputDataManager | private |
| gameActions (defined in InputDataManager) | InputDataManager | |
| inst (defined in InputDataManager) | InputDataManager | static |
| JoinButtonWasPressedOnListener(MyGameActions actions) (defined in InputDataManager) | InputDataManager | private |
| joystickListener (defined in InputDataManager) | InputDataManager | private |
| keyboardListener (defined in InputDataManager) | InputDataManager | private |
| maxPlayers (defined in InputDataManager) | InputDataManager | static |
| menuActions (defined in InputDataManager) | InputDataManager | |
| OnDisable() (defined in InputDataManager) | InputDataManager | private |
| OnEnable() (defined in InputDataManager) | InputDataManager | private |
| PlayerAddedDelegate(CustomPlayer _player) (defined in InputDataManager) | InputDataManager | |
| playerAddedEvent (defined in InputDataManager) | InputDataManager | |
| playerDisconnectedEvent (defined in InputDataManager) | InputDataManager | static |
| PlayerPrefabs (defined in InputDataManager) | InputDataManager | |
| playerReconnectedEvent (defined in InputDataManager) | InputDataManager | static |
| players (defined in InputDataManager) | InputDataManager | |
| playersCanJoin (defined in InputDataManager) | InputDataManager | |
| RemovePlayer(CustomPlayer player) (defined in InputDataManager) | InputDataManager | private |
| ResetPlayers() (defined in InputDataManager) | InputDataManager | |
| SetAllControllerColor(Color _col) (defined in InputDataManager) | InputDataManager | |
| SetAllControllerRumble(float _rumble) (defined in InputDataManager) | InputDataManager | |
| SetAllControllerRumble(float _rumbleL, float _rumbleR, bool _withPlayer=true) (defined in InputDataManager) | InputDataManager | |
| SetControllerRumble(int _index, float _rumble) (defined in InputDataManager) | InputDataManager | |
| SetControllerRumble(int _index, float _rumbleL, float _rumbleR, bool _withPlayer=true) (defined in InputDataManager) | InputDataManager | |
| StopAllControllerRumble() (defined in InputDataManager) | InputDataManager | |
| StopControllerRumble(int _index) (defined in InputDataManager) | InputDataManager | |
| ThereIsNoPlayerUsingJoystick(InputDevice inputDevice) (defined in InputDataManager) | InputDataManager | private |
| ThereIsNoPlayerUsingKeyboard() (defined in InputDataManager) | InputDataManager | private |
| Update() (defined in InputDataManager) | InputDataManager | private |