|
| enum | LevelVisibility { Public = 0
, JustFriends = 1
, Private = 2
} |
| |
|
|
void | GetUserPublishedLevels (Action< System.Exception > _error) |
| |
|
async void | DownloadLevels () |
| |
|
async void | LevelToSteamWorkshop (string _title, string _desc, LevelVisibility _levelVisibility, string _changeLog="", bool _isLegacy=false) |
| | Upload / Update file to Steam Workshop.
|
| |
|
void | SetEditorLoadingPopup (string _text) |
| |
|
VGFunctions.LSError | SaveSteamworksLevel (bool _isLegacy=false) |
| |
|
VGFunctions.LSError | SaveSteamworksLevel (string _beatmapName, bool _isLegacy=false) |
| |
|
async void | RetrieveLevels (SearchOptions _searchOptions) |
| |
|
async System.Threading.Tasks.Task< Texture2D > | LoadImage (string _url) |
| |
| string | DescriptionCreator (string _beatmapName) |
| | Creates steam workshop formatted description.
|
| |
|
void | Update () |
| |
|
|
static string | LevelWorkshopLink (ulong _id) |
| |
| static string | LinkFormater (string _link, string _title=null) |
| | Takes in a link and title and formats it for steam's link markdown.
|
| |
| static string | BoldFormater (string _words) |
| | Takes in a string and makes it bold in steams's markdown.
|
| |
| static string | HeaderFormater (string _words) |
| | Takes in a string and makes it into a header in steam's markdown.
|
| |
|
|
int | TotalSteamWorkshopSubscriptions = 0 |
| |
|
int | TotalSteamWorkshopSubscriptionsDone = 0 |
| |
|
bool | showingEditorLoadbar = false |
| |
|
bool | isLoadingLevels = false |
| |
|
bool | runSearchTest = false |
| |
|
SearchOptions | searchTest |
| |
|
bool | loadingSearchPage |
| |
|
Texture2D | DefaultSteamWorkshopImage |
| |
|
Sprite | DefaultSteamWorkshopSprite |
| |
|
ProgressClass | progress = new ProgressClass() |
| |
|
|
Action | SuccessfullyUpdatedSteamLevel |
| |
|
Action | SuccessfullyCreatedSteamLevel |
| |
|
|
void | Awake () |
| |
|
void | Start () |
| |
|
IEnumerator | HideEditorLoadingPopup () |
| |
|
void | OnApplicationQuit () |
| |
|
|
Color | ErrorColor = VGFunctions.LSColors.red400 |
| |
|
Color | SuccessColor = VGFunctions.LSColors.green400 |
| |
|
|
const int | APP_ID = 440310 |
| |
◆ BoldFormater()
| static string SteamWorkshopFacepunch.BoldFormater |
( |
string | _words | ) |
|
|
static |
Takes in a string and makes it bold in steams's markdown.
- Parameters
-
- Returns
◆ DescriptionCreator()
| string SteamWorkshopFacepunch.DescriptionCreator |
( |
string | _beatmapName | ) |
|
Creates steam workshop formatted description.
- Parameters
-
- Returns
◆ HeaderFormater()
| static string SteamWorkshopFacepunch.HeaderFormater |
( |
string | _words | ) |
|
|
static |
Takes in a string and makes it into a header in steam's markdown.
- Parameters
-
| _words | Word to make into a header. |
- Returns
◆ LinkFormater()
| static string SteamWorkshopFacepunch.LinkFormater |
( |
string | _link, |
|
|
string | _title = null ) |
|
static |
Takes in a link and title and formats it for steam's link markdown.
- Parameters
-
| _link | Website to use for link. |
| _title | Title to use for link (optional). |
- Returns
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/SteamWorkshopFacepunch.cs