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void | ClearBeatmap () |
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Color | GetPlayerColor (int _val) |
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Color | GetObjColor (int _val) |
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Color | GetEffectColor (int _val) |
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Color | GetParallaxColor (int _val) |
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void | Lerp (ref BeatmapTheme _start, ref BeatmapTheme _end, float _val) |
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bool | samePlayerColors (BeatmapTheme _prev) |
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static string | GeneID () |
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static void | SetDefaultColors (ref BeatmapTheme _beatmapTheme) |
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static void | SetDefaultPlayerColors (ref BeatmapTheme _beatmapTheme) |
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static void | SetDefaultObjectColors (ref BeatmapTheme _beatmapTheme) |
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static void | SetDefaultEffectColors (ref BeatmapTheme _beatmapTheme) |
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static void | SetDefaultParallaxColors (ref BeatmapTheme _beatmapTheme) |
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static BeatmapTheme | DeepCopy (BeatmapTheme orig, bool _copyID=false) |
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static BeatmapTheme | Parse (JSONNode _theme, bool _add=true) |
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static List< BeatmapTheme > | ParseMulti (JSONNode _themes, bool _add=true) |
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string | name |
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string | id |
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List< Color > | playerColors = new List<Color>() |
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List< Color > | objectColors = new List<Color>() |
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List< Color > | effectColors = new List<Color>() |
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List< Color > | parallaxColors = new List<Color>() |
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Color | backgroundColor = LSColors.gray900 |
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Color | guiColor = LSColors.gray100 |
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Color | guiAccent = LSColors.gray800 |
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string | folder = "" |
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const int | MAX_NORMAL_COLORS = 9 |
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const int | MAX_PLAYER_COLORS = 4 |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/DataManager.cs