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bool | DeleteBeatmapFile (string _filepath) |
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void | DeleteFileRaw (string _filepath) |
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void | DeleteFile (string _filepath) |
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void | DeleteFile (string _filepath, string _filename) |
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string | LoadJSONFileRaw (string _filepath) |
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string | LoadJSONFile (string _filepath) |
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IEnumerator | LoadImageFileRaw (string _filepath, System.Action< Sprite > callback, System.Action< string, string > onError) |
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IEnumerator | LoadRawFile (string _filepath, System.Action< byte[]> callback) |
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async Task< AudioClip > | LoadClip (string path) |
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IEnumerator | LoadMusicFile (string _filepath, System.Action< AudioClip > callback, bool _streaming=false) |
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List< LevelFolder > | GetFolderList (string _path) |
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List< LSFile > | GetFileFolderList (string _path, string _fileType=null) |
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List< LSFile > | GetFileList (string _path, string _fileType=null) |
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| VGFunctions.LSError | ZipEditorBeatmap (string _beatmapName) |
| | Zips up a given editor beatmap level and returns the filepath to the zip.
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| bool | UnZipBeatmap (string _beatmapName) |
| | Unzips a downloaded arcade beatmap.
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static bool | CheckIfDirectoryExists (string _filepath, bool _create=true) |
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| static string | FormatPath (string _filename) |
| | Makes path lowercase and removed spaces.
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static bool | CheckIfFileExists (string _filepath) |
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static string | GetAppPath () |
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static string | ArcadeBeatmapFilePath (string _beatmapName) |
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static string | EditorBeatmapFilePath (string _beatmapName) |
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static string | EditorBeatmapFilePathWithLegacy (string _beatmapName, DataManager.FileType _fileType, out bool isLegacy) |
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static string | EditorBeatmapFilePath (string _beatmapName, DataManager.FileType _fileType, bool _checkForFile=true) |
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static string | EditorBeatmapFilePathLegacy (string _beatmapName, DataManager.FileType _fileType) |
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static string | className = "[<color=#FF9800>FileManager</color>] \n" |
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◆ FormatPath()
| static string FileManager.FormatPath |
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string | _filename | ) |
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static |
Makes path lowercase and removed spaces.
- Parameters
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- Returns
◆ UnZipBeatmap()
| bool FileManager.UnZipBeatmap |
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string | _beatmapName | ) |
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Unzips a downloaded arcade beatmap.
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| _beatmapName | Name of downloaded beatmap. |
- Returns
◆ ZipEditorBeatmap()
Zips up a given editor beatmap level and returns the filepath to the zip.
- Parameters
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- Returns
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/FileManager.cs