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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for FileManager, including all inherited members.
| ArcadeBeatmapFilePath(string _beatmapName) (defined in FileManager) | FileManager | static |
| Awake() (defined in FileManager) | FileManager | private |
| CheckIfDirectoryExists(string _filepath, bool _create=true) (defined in FileManager) | FileManager | static |
| CheckIfFileExists(string _filepath) (defined in FileManager) | FileManager | static |
| className (defined in FileManager) | FileManager | privatestatic |
| DeleteBeatmapFile(string _filepath) (defined in FileManager) | FileManager | |
| DeleteFile(string _filepath) (defined in FileManager) | FileManager | |
| DeleteFile(string _filepath, string _filename) (defined in FileManager) | FileManager | |
| DeleteFileRaw(string _filepath) (defined in FileManager) | FileManager | |
| EditorBeatmapFilePath(string _beatmapName) (defined in FileManager) | FileManager | static |
| EditorBeatmapFilePath(string _beatmapName, DataManager.FileType _fileType, bool _checkForFile=true) (defined in FileManager) | FileManager | static |
| EditorBeatmapFilePathLegacy(string _beatmapName, DataManager.FileType _fileType) (defined in FileManager) | FileManager | static |
| EditorBeatmapFilePathWithLegacy(string _beatmapName, DataManager.FileType _fileType, out bool isLegacy) (defined in FileManager) | FileManager | static |
| FormatPath(string _filename) | FileManager | static |
| GetAppPath() (defined in FileManager) | FileManager | static |
| GetFileFolderList(string _path, string _fileType=null) (defined in FileManager) | FileManager | |
| GetFileList(string _path, string _fileType=null) (defined in FileManager) | FileManager | |
| GetFolderList(string _path) (defined in FileManager) | FileManager | |
| inst (defined in FileManager) | FileManager | static |
| LoadClip(string path) (defined in FileManager) | FileManager | |
| LoadImageFileRaw(string _filepath, System.Action< Sprite > callback, System.Action< string, string > onError) (defined in FileManager) | FileManager | |
| LoadJSONFile(string _filepath) (defined in FileManager) | FileManager | |
| LoadJSONFileRaw(string _filepath) (defined in FileManager) | FileManager | |
| LoadMusicFile(string _filepath, System.Action< AudioClip > callback, bool _streaming=false) (defined in FileManager) | FileManager | |
| LoadRawFile(string _filepath, System.Action< byte[]> callback) (defined in FileManager) | FileManager | |
| UnZipBeatmap(string _beatmapName) | FileManager | |
| ZipEditorBeatmap(string _beatmapName) | FileManager |