Project Arrhythmia
A video game developed by Vitamin Games.
Loading...
Searching...
No Matches
FileManager Member List

This is the complete list of members for FileManager, including all inherited members.

ArcadeBeatmapFilePath(string _beatmapName) (defined in FileManager)FileManagerstatic
Awake() (defined in FileManager)FileManagerprivate
CheckIfDirectoryExists(string _filepath, bool _create=true) (defined in FileManager)FileManagerstatic
CheckIfFileExists(string _filepath) (defined in FileManager)FileManagerstatic
className (defined in FileManager)FileManagerprivatestatic
DeleteBeatmapFile(string _filepath) (defined in FileManager)FileManager
DeleteFile(string _filepath) (defined in FileManager)FileManager
DeleteFile(string _filepath, string _filename) (defined in FileManager)FileManager
DeleteFileRaw(string _filepath) (defined in FileManager)FileManager
EditorBeatmapFilePath(string _beatmapName) (defined in FileManager)FileManagerstatic
EditorBeatmapFilePath(string _beatmapName, DataManager.FileType _fileType, bool _checkForFile=true) (defined in FileManager)FileManagerstatic
EditorBeatmapFilePathLegacy(string _beatmapName, DataManager.FileType _fileType) (defined in FileManager)FileManagerstatic
EditorBeatmapFilePathWithLegacy(string _beatmapName, DataManager.FileType _fileType, out bool isLegacy) (defined in FileManager)FileManagerstatic
FormatPath(string _filename)FileManagerstatic
GetAppPath() (defined in FileManager)FileManagerstatic
GetFileFolderList(string _path, string _fileType=null) (defined in FileManager)FileManager
GetFileList(string _path, string _fileType=null) (defined in FileManager)FileManager
GetFolderList(string _path) (defined in FileManager)FileManager
inst (defined in FileManager)FileManagerstatic
LoadClip(string path) (defined in FileManager)FileManager
LoadImageFileRaw(string _filepath, System.Action< Sprite > callback, System.Action< string, string > onError) (defined in FileManager)FileManager
LoadJSONFile(string _filepath) (defined in FileManager)FileManager
LoadJSONFileRaw(string _filepath) (defined in FileManager)FileManager
LoadMusicFile(string _filepath, System.Action< AudioClip > callback, bool _streaming=false) (defined in FileManager)FileManager
LoadRawFile(string _filepath, System.Action< byte[]> callback) (defined in FileManager)FileManager
UnZipBeatmap(string _beatmapName)FileManager
ZipEditorBeatmap(string _beatmapName)FileManager