|
| enum | Type { LINE
, TRI
, QUAD
, CIRCLE
} |
| |
| enum | RenderCamera { FOREGROUND
, BACKGROUND
} |
| |
|
|
| DrawObject (Type _type, RenderCamera _cam, Color _col, List< Vector3 > _pos) |
| |
|
| DrawObject (Type _type, RenderCamera _cam, Color _col, Vector3 _pos, Vector3 _scale) |
| |
|
|
bool | active = false |
| |
|
Type | type = Type.LINE |
| |
|
RenderCamera | cam |
| |
|
Color | col = Color.red |
| |
|
List< Vector3 > | pos = new List<Vector3>() |
| |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/GLRenderManager.cs