Project Arrhythmia
A video game developed by Vitamin Games.
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GLRenderManager Class Reference
+ Inheritance diagram for GLRenderManager:

Classes

class  DrawObject
 

Public Member Functions

void DeleteObject (string _id)
 
void DeleteObjects (string _ids, bool _exact=false)
 
void DrawLine (string _id, bool _isForeground, Color _col, List< Vector3 > _line)
 
void DrawRect (string _id, bool _isForeground, Color _col, Vector3 _pos, Vector3 _scale)
 
void DrawRectOutline (string _id, bool _isForeground, Color _col, Vector3 _pos, Vector3 _scale)
 
void DrawBackground ()
 
void DrawForeground ()
 

Public Attributes

Shader shader
 

Static Public Attributes

static GLRenderManager inst
 
static Material mat
 

Private Member Functions

void Awake ()
 Make sure there is only one instance of this object.
 
void Start ()
 
void CreateLineMaterial ()
 
void OnRenderObject ()
 

Private Attributes

Dictionary< string, DrawObjectdrawingObjects = new Dictionary<string, DrawObject>()
 

The documentation for this class was generated from the following file: