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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for GLRenderManager, including all inherited members.
| Awake() | GLRenderManager | private |
| CreateLineMaterial() (defined in GLRenderManager) | GLRenderManager | private |
| DeleteObject(string _id) (defined in GLRenderManager) | GLRenderManager | |
| DeleteObjects(string _ids, bool _exact=false) (defined in GLRenderManager) | GLRenderManager | |
| DrawBackground() (defined in GLRenderManager) | GLRenderManager | |
| DrawForeground() (defined in GLRenderManager) | GLRenderManager | |
| drawingObjects (defined in GLRenderManager) | GLRenderManager | private |
| DrawLine(string _id, bool _isForeground, Color _col, List< Vector3 > _line) (defined in GLRenderManager) | GLRenderManager | |
| DrawRect(string _id, bool _isForeground, Color _col, Vector3 _pos, Vector3 _scale) (defined in GLRenderManager) | GLRenderManager | |
| DrawRectOutline(string _id, bool _isForeground, Color _col, Vector3 _pos, Vector3 _scale) (defined in GLRenderManager) | GLRenderManager | |
| inst (defined in GLRenderManager) | GLRenderManager | static |
| mat (defined in GLRenderManager) | GLRenderManager | static |
| OnRenderObject() (defined in GLRenderManager) | GLRenderManager | private |
| shader (defined in GLRenderManager) | GLRenderManager | |
| Start() (defined in GLRenderManager) | GLRenderManager | private |