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Project Arrhythmia
A video game developed by Vitamin Games.
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A singleton class to ensure initialization routines run before the first scene loads. More...
Inheritance diagram for Bootstrapper:Static Private Member Functions | |
| static void | InitAfter () |
| This is run before scene loading to ensure the correct scene is loaded when entering play mode. | |
Static Private Attributes | |
| static readonly int | sceneIndex = 0 |
Additional Inherited Members | |
Public Attributes inherited from PersistentSingleton< Bootstrapper > | |
| bool | UnparentOnAwake |
Protected Member Functions inherited from PersistentSingleton< Bootstrapper > | |
| virtual void | Awake () |
| virtual void | InitializeSingleton () |
Static Protected Attributes inherited from PersistentSingleton< Bootstrapper > | |
| static T | instance |
Properties inherited from PersistentSingleton< Bootstrapper > | |
| static bool | HasInstance [get] |
| static T | Current [get] |
| static T | Instance [get] |
A singleton class to ensure initialization routines run before the first scene loads.
This class is designed to be a persistent singleton that initializes certain settings or configurations before the first scene is loaded. It's particularly useful for setting up scenes or configurations that must be present throughout the application's lifecycle.