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Sprite | GetSprite (string _name) |
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void | CreateSprite (string _objName, string _name, Vector3 _pos, Vector2 _scale, float _rot, Color _col) |
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void | DeleteSprite (string _objName) |
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Dictionary< string, Sprite > | RenderObjects = new Dictionary<string, Sprite>() |
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Dictionary< string, GameObject > | RenderedObjects = new Dictionary<string, GameObject>() |
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Transform | FrontWorldCanvas |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/LSRenderManager.cs