Project Arrhythmia
A video game developed by Vitamin Games.
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LSRenderManager Class Reference
+ Inheritance diagram for LSRenderManager:

Classes

class  RenderObject
 

Public Member Functions

Sprite GetSprite (string _name)
 
void CreateSprite (string _objName, string _name, Vector3 _pos, Vector2 _scale, float _rot, Color _col)
 
void DeleteSprite (string _objName)
 

Public Attributes

Dictionary< string, Sprite > RenderObjects = new Dictionary<string, Sprite>()
 
Dictionary< string, GameObject > RenderedObjects = new Dictionary<string, GameObject>()
 
Transform FrontWorldCanvas
 

Static Public Attributes

static LSRenderManager inst
 

Private Member Functions

void Awake ()
 

Private Attributes

List< RenderObjectRenderObjectsList = new List<RenderObject>()
 

The documentation for this class was generated from the following file: