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| TextArchitect (string _targetText, string _preText="", int _charactersPerFrame=1, float _speed=1f, bool _useEncapsulation=true, string _cursorText="") |
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void | Stop () |
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| string | currentText [get] |
| | The current text built by the text architect up to this point in time.
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bool | isConstructing [get] |
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IEnumerator | Construction () |
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string | _currentText = "" |
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string | preText |
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string | cursorText = "_" |
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string | targetText |
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int | charactersPerFrame = 1 |
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float | speed = 1f |
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bool | useEncapsulation = true |
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Coroutine | buildProcess = null |
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◆ currentText
| string TextArchitect.currentText |
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get |
The current text built by the text architect up to this point in time.
The current text.
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Managers/Visual Novel/TextArchitect.cs