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static void | Point (Texture2D tex, int newWidth, int newHeight) |
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static void | Bilinear (Texture2D tex, int newWidth, int newHeight) |
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static void | BilinearScale (System.Object obj) |
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static void | PointScale (System.Object obj) |
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static void | ThreadedScale (Texture2D tex, int newWidth, int newHeight, bool useBilinear) |
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static Color | ColorLerpUnclamped (Color c1, Color c2, float value) |
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static Color[] | texColors |
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static Color[] | newColors |
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static int | w |
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static float | ratioX |
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static float | ratioY |
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static int | w2 |
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static int | finishCount |
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static Mutex | mutex |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/TextureScale.cs