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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for TextureScale, including all inherited members.
| Bilinear(Texture2D tex, int newWidth, int newHeight) (defined in TextureScale) | TextureScale | static |
| BilinearScale(System.Object obj) (defined in TextureScale) | TextureScale | static |
| ColorLerpUnclamped(Color c1, Color c2, float value) (defined in TextureScale) | TextureScale | privatestatic |
| finishCount (defined in TextureScale) | TextureScale | privatestatic |
| mutex (defined in TextureScale) | TextureScale | privatestatic |
| newColors (defined in TextureScale) | TextureScale | privatestatic |
| Point(Texture2D tex, int newWidth, int newHeight) (defined in TextureScale) | TextureScale | static |
| PointScale(System.Object obj) (defined in TextureScale) | TextureScale | static |
| ratioX (defined in TextureScale) | TextureScale | privatestatic |
| ratioY (defined in TextureScale) | TextureScale | privatestatic |
| texColors (defined in TextureScale) | TextureScale | privatestatic |
| ThreadedScale(Texture2D tex, int newWidth, int newHeight, bool useBilinear) (defined in TextureScale) | TextureScale | privatestatic |
| w (defined in TextureScale) | TextureScale | privatestatic |
| w2 (defined in TextureScale) | TextureScale | privatestatic |