Project Arrhythmia
A video game developed by Vitamin Games.
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MarkerEditor Class Reference
+ Inheritance diagram for MarkerEditor:

Public Member Functions

void DeleteMarker (int _index)
 
void DeleteMarker (string _id)
 
void CreateNewMarker ()
 
void CreateNewMarker (float _time)
 
void AddMarkerToLevel (DataManager.GameData.BeatmapData.Marker _marker)
 
void SortMarkers ()
 
void CreateNewMarkers ()
 Recreates only the new marker object from scratch.
 
void CreateMarkers ()
 Recreates all the marker objects from scratch.
 
void RenderMarker (string _ID)
 
void RenderMarkers ()
 

Public Attributes

Dictionary< string, GameObject > markers = new Dictionary<string, GameObject>()
 
GameObject markerPrefab
 
Dictionary< string, bool > markersDrag = new Dictionary<string, bool>()
 

Static Public Attributes

static MarkerEditor inst
 

Private Member Functions

void Awake ()
 Make sure there is only one instance of this object.
 
void DeleteMarkerCleanup (string _id)
 
EventTrigger.Entry CreateClickTrigger (EventTriggerType _type, DataManager.GameData.BeatmapData.Marker _marker)
 

The documentation for this class was generated from the following file: