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void | DeleteMarker (int _index) |
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void | DeleteMarker (string _id) |
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void | CreateNewMarker () |
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void | CreateNewMarker (float _time) |
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void | AddMarkerToLevel (DataManager.GameData.BeatmapData.Marker _marker) |
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void | SortMarkers () |
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void | CreateNewMarkers () |
| | Recreates only the new marker object from scratch.
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void | CreateMarkers () |
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void | RenderMarker (string _ID) |
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void | RenderMarkers () |
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Dictionary< string, GameObject > | markers = new Dictionary<string, GameObject>() |
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GameObject | markerPrefab |
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Dictionary< string, bool > | markersDrag = new Dictionary<string, bool>() |
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void | Awake () |
| | Make sure there is only one instance of this object.
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void | DeleteMarkerCleanup (string _id) |
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EventTrigger.Entry | CreateClickTrigger (EventTriggerType _type, DataManager.GameData.BeatmapData.Marker _marker) |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/MarkerEditor.cs