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void | GetTitleString (string _title, int _maxLength) |
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void | CheckCanvasGroups () |
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void | GetSubElements () |
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void | GetSubElements (int _level) |
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void | GetSubElementsLayer (Page _page, Transform _trans, int _level) |
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string | CurrentPageID () |
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void | Start () |
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void | SwapPage (string _id) |
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void | ForceSwapPage (string _id) |
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void | ForceSwapPageDelay (string _id) |
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void | SwapPage (string _id, bool _force=false) |
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void | RefreshWindow (bool _deep) |
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IEnumerator | DelayedHide (GameObject _obj, float _delay) |
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UI_Window | BaseUI_Window |
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string | DefaultPage |
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List< Page > | Pages = new List<Page>() |
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List< string > | PageDepth = new List<string>() |
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IEnumerator | ForceSwapPageDelayLoop (string _id) |
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bool | LoadDefaultOnStart |
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string | CurrentPage = "" |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/_Prefabs/New Menus/Scripts/UI_Book.cs