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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for UI_Book, including all inherited members.
| BaseUI_Window (defined in UI_Book) | UI_Book | |
| CheckCanvasGroups() (defined in UI_Book) | UI_Book | |
| CurrentPage (defined in UI_Book) | UI_Book | private |
| CurrentPageID() (defined in UI_Book) | UI_Book | |
| DefaultPage (defined in UI_Book) | UI_Book | |
| DelayedHide(GameObject _obj, float _delay) (defined in UI_Book) | UI_Book | |
| ForceSwapPage(string _id) (defined in UI_Book) | UI_Book | |
| ForceSwapPageDelay(string _id) (defined in UI_Book) | UI_Book | |
| ForceSwapPageDelayLoop(string _id) (defined in UI_Book) | UI_Book | private |
| GetSubElements() (defined in UI_Book) | UI_Book | |
| GetSubElements(int _level) (defined in UI_Book) | UI_Book | |
| GetSubElementsLayer(Page _page, Transform _trans, int _level) (defined in UI_Book) | UI_Book | |
| GetTitleString(string _title, int _maxLength) (defined in UI_Book) | UI_Book | |
| LoadDefaultOnStart (defined in UI_Book) | UI_Book | private |
| PageDepth (defined in UI_Book) | UI_Book | |
| Pages (defined in UI_Book) | UI_Book | |
| RefreshWindow(bool _deep) (defined in UI_Book) | UI_Book | |
| Start() (defined in UI_Book) | UI_Book | |
| SwapPage(string _id) (defined in UI_Book) | UI_Book | |
| SwapPage(string _id, bool _force=false) (defined in UI_Book) | UI_Book |