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void | PlaySequence (string _id) |
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void | PlaySequence () |
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void | PauseSequence () |
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void | PauseSequenceTillKey (bool _anyKey, string _key) |
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IEnumerator | WaitTillKey (bool _anyKey, string _key) |
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void | LoopSequenceTill (string _varName, float _time, Vector2 _jitterTimeRange) |
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void | LoopSequenceTill (string _varName, float _time) |
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void | PauseSequenceTill (string _varName) |
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void | ResumeSequence () |
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void | SetSequenceTime (float _time) |
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void | SetSequenceTime (string _markerID) |
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void | SetWrapMode () |
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virtual void | Awake () |
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virtual void | OnAwake () |
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IEnumerator | LoopSequenceTillWithJitter (float _time, Vector2 _jitterTimeRange) |
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IEnumerator | PauseSequenceTillLoop (string _varName) |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Managers/Visual Novel/SequenceManager.cs