Project Arrhythmia
A video game developed by Vitamin Games.
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SequenceManager Class Reference
+ Inheritance diagram for SequenceManager:

Classes

class  UISequence
 
class  UISequenceDictionary
 

Public Member Functions

void PlaySequence (string _id)
 
void PlaySequence ()
 
void PauseSequence ()
 
void PauseSequenceTillKey (bool _anyKey, string _key)
 
IEnumerator WaitTillKey (bool _anyKey, string _key)
 
void LoopSequenceTill (string _varName, float _time, Vector2 _jitterTimeRange)
 
void LoopSequenceTill (string _varName, float _time)
 
void PauseSequenceTill (string _varName)
 
void ResumeSequence ()
 
void SetSequenceTime (float _time)
 
void SetSequenceTime (string _markerID)
 
void SetWrapMode ()
 
- Public Member Functions inherited from SingletonBase< SequenceManager >
virtual void Awake ()
 
virtual void OnAwake ()
 

Public Attributes

UISequenceDictionary UISequences
 
PlayableDirector director
 
- Public Attributes inherited from SingletonBase< SequenceManager >
bool DestroySingleton
 

Private Member Functions

IEnumerator LoopSequenceTillWithJitter (float _time, Vector2 _jitterTimeRange)
 
IEnumerator PauseSequenceTillLoop (string _varName)
 

Additional Inherited Members

- Properties inherited from SingletonBase< SequenceManager >
static T Inst [get]
 

The documentation for this class was generated from the following file: