![]() |
Project Arrhythmia
A video game developed by Vitamin Games.
|
This is the complete list of members for SequenceManager, including all inherited members.
| director (defined in SequenceManager) | SequenceManager | |
| LoopSequenceTill(string _varName, float _time, Vector2 _jitterTimeRange) (defined in SequenceManager) | SequenceManager | |
| LoopSequenceTill(string _varName, float _time) (defined in SequenceManager) | SequenceManager | |
| LoopSequenceTillWithJitter(float _time, Vector2 _jitterTimeRange) (defined in SequenceManager) | SequenceManager | private |
| PauseSequence() (defined in SequenceManager) | SequenceManager | |
| PauseSequenceTill(string _varName) (defined in SequenceManager) | SequenceManager | |
| PauseSequenceTillKey(bool _anyKey, string _key) (defined in SequenceManager) | SequenceManager | |
| PauseSequenceTillLoop(string _varName) (defined in SequenceManager) | SequenceManager | private |
| PlaySequence(string _id) (defined in SequenceManager) | SequenceManager | |
| PlaySequence() (defined in SequenceManager) | SequenceManager | |
| ResumeSequence() (defined in SequenceManager) | SequenceManager | |
| SetSequenceTime(float _time) (defined in SequenceManager) | SequenceManager | |
| SetSequenceTime(string _markerID) (defined in SequenceManager) | SequenceManager | |
| SetWrapMode() (defined in SequenceManager) | SequenceManager | |
| UISequences (defined in SequenceManager) | SequenceManager | |
| WaitTillKey(bool _anyKey, string _key) (defined in SequenceManager) | SequenceManager |