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string | UpdateEditedDate () |
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string | UpdateGameVersion () |
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| Beatmap (int _versionNumber, ulong _workshopID=0) |
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| Beatmap (string _dateEdited, string _gameVersion, int _versionNumber, ulong _workshopID=0, SteamWorkshopFacepunch.LevelVisibility _visibility=SteamWorkshopFacepunch.LevelVisibility.Public, string _changelog="") |
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int | GetVersion (int _level) |
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string | date_edited |
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int | version_number = 0 |
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string | game_version = DataManager.versionNumber |
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ulong | workshop_id = 0 |
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SteamWorkshopFacepunch.LevelVisibility | visibility = SteamWorkshopFacepunch.LevelVisibility.Public |
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string | changelog = "" |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Systems/DataManager.cs