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GameObject | plane |
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bool | showMain = true |
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bool | showSub = false |
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int | gridSizeX |
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int | gridSizeY |
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int | gridSizeZ |
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float | smallStep |
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float | largeStep |
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float | startX |
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float | startY |
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float | startZ |
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float | transformX |
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float | transformY |
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float | transformZ |
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void | Start () |
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void | Update () |
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void | CreateLineMaterial () |
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void | OnPostRender () |
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float | offsetY = 0 |
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float | scrollRate = 0.1f |
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float | lastScroll = 0f |
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Material | lineMaterial |
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Color | mainColor = new Color(0f,1f,0f,1f) |
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Color | subColor = new Color(0f,0.5f,0f,1f) |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/GridOverlay.cs