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void | CopyAllSelectedEvents () |
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void | PasteEvents () |
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void | AddedSelectedEvent (KeyframeSelection _selection) |
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void | SetCurrentEvent (KeyframeSelection _selection) |
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void | ClearSelection () |
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void | CreateNewEventObject (int _type=0) |
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void | CreateNewEventObject (float _time, int _type) |
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void | Start () |
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void | NewKeyframeFromTimeline (int _type) |
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List< int > | GetTypesFromSelections (List< KeyframeSelection > _selections) |
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void | UpdateOnlySelectionTypes (KeyframeSelection _selection) |
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void | UpdateOnlySelectionTypes (List< KeyframeSelection > _selections) |
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void | UpdateOnlySelectionTypes () |
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void | Update () |
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void | CreateEventObjects () |
| | Recreates all the event objects from scratch.
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void | ClearEventObjects () |
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GameObject | CreateEventObject (KeyframeSelection _sele) |
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void | RenderEventObjects () |
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GameObject | RenderEventObject (KeyframeSelection _selection) |
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void | CloseDialog () |
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void | UpdateEventOrder () |
| | Update the order of all events in the current event keyframe selection.
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| void | UpdateEventOrder (KeyframeSelection _selection) |
| | Updates only the needed event type (singular) based on the selection.
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| void | UpdateEventOrder (List< KeyframeSelection > _selections) |
| | Updates only the needed event types based on the selection.
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string | DeleteEvent (KeyframeSelection _selection, bool _update=true, bool _select=true) |
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void | DeleteEvents (List< KeyframeSelection > _keyframes) |
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void | Awake () |
| | Make sure there is only one instance of this object.
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EventTrigger.Entry | CreateEventObjectTrigger (EventTriggerType _triggerType, KeyframeSelection _selection) |
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EventTrigger.Entry | CreateEventStartDragTrigger (EventTriggerType _eventTigger, KeyframeSelection _selection) |
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EventTrigger.Entry | CreateEventEndDragTrigger (EventTriggerType _eventTigger, KeyframeSelection _selection) |
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string | className = "[<color=#e65100>EventEditor</color>] \n" |
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◆ UpdateEventOrder() [1/2]
Updates only the needed event type (singular) based on the selection.
- Parameters
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◆ UpdateEventOrder() [2/2]
Updates only the needed event types based on the selection.
- Parameters
-
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Managers/EventEditor.cs