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void | Start () |
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IEnumerator | StartDialogDelayed (string _inkAssetID, float _delay) |
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void | StartDialog (string _inkAssetID, bool _swapToVisualNovel=true) |
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void | ExitDialog () |
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void | StartSequence (string _id) |
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void | SwapToVisualNovel (float _time=0.5f) |
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void | SwapToVisualNovelLight (float _time=0.5f) |
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void | SwapToUI (float _time=0.5f) |
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void | BlurUI (float _time=0.5f, float _focusDistance=50) |
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void | SetVNOpacity (float _opacity=1, float _time=UIElement.ANIMATE_IN_TIME) |
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void | SetUIVolDOF (float _time, float _focusDistance, Ease _ease=Ease.InOutSine) |
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void | SetUIVolLens (float _time, float _lensDistortion, Ease _ease=Ease.InOutSine) |
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void | SetUIVolGradient (float _time, float _intensity, Ease _ease=Ease.InOutSine) |
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void | SetUIVolGlitch (float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine) |
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void | SetUIVolGlitchAdv (float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine, float _intensityMax=0.015f, Ease _easeMax=Ease.InOutSine) |
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void | PauseTimeline () |
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virtual void | Awake () |
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virtual void | OnAwake () |
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TouchController | VisualNovelTouchController |
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CanvasGroup | VisualNovelCG |
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Volume | VisualNovelVolume |
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CanvasGroup | UICG |
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float | InitialDelay = 1f |
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string | DefaultInkAssetID |
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InkAssetDictionary | InkAssets |
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Tween | DOFTween = null |
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bool | DestroySingleton |
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void | CGChange (CanvasGroup _cg, TouchController _tc, bool _active) |
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IEnumerator | CGChange (CanvasGroup _cg, TouchController _tc, bool _active, float _time) |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Managers/Visual Novel/StoryManager.cs