Project Arrhythmia
A video game developed by Vitamin Games.
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StoryManager Class Reference
+ Inheritance diagram for StoryManager:

Classes

class  InkAsset
 
class  InkAssetDictionary
 

Public Member Functions

void Start ()
 
IEnumerator StartDialogDelayed (string _inkAssetID, float _delay)
 
void StartDialog (string _inkAssetID, bool _swapToVisualNovel=true)
 
void ExitDialog ()
 
void StartSequence (string _id)
 
void SwapToVisualNovel (float _time=0.5f)
 
void SwapToVisualNovelLight (float _time=0.5f)
 
void SwapToUI (float _time=0.5f)
 
void BlurUI (float _time=0.5f, float _focusDistance=50)
 
void SetVNOpacity (float _opacity=1, float _time=UIElement.ANIMATE_IN_TIME)
 
void SetUIVolDOF (float _time, float _focusDistance, Ease _ease=Ease.InOutSine)
 
void SetUIVolLens (float _time, float _lensDistortion, Ease _ease=Ease.InOutSine)
 
void SetUIVolGradient (float _time, float _intensity, Ease _ease=Ease.InOutSine)
 
void SetUIVolGlitch (float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine)
 
void SetUIVolGlitchAdv (float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine, float _intensityMax=0.015f, Ease _easeMax=Ease.InOutSine)
 
void PauseTimeline ()
 
- Public Member Functions inherited from SingletonBase< StoryManager >
virtual void Awake ()
 
virtual void OnAwake ()
 

Public Attributes

TouchController VisualNovelTouchController
 
CanvasGroup VisualNovelCG
 
Volume VisualNovelVolume
 
CanvasGroup UICG
 
float InitialDelay = 1f
 
string DefaultInkAssetID
 
InkAssetDictionary InkAssets
 
Tween DOFTween = null
 
- Public Attributes inherited from SingletonBase< StoryManager >
bool DestroySingleton
 

Private Member Functions

void CGChange (CanvasGroup _cg, TouchController _tc, bool _active)
 
IEnumerator CGChange (CanvasGroup _cg, TouchController _tc, bool _active, float _time)
 

Additional Inherited Members

- Properties inherited from SingletonBase< StoryManager >
static T Inst [get]
 

The documentation for this class was generated from the following file: