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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for StoryManager, including all inherited members.
| BlurUI(float _time=0.5f, float _focusDistance=50) (defined in StoryManager) | StoryManager | |
| CGChange(CanvasGroup _cg, TouchController _tc, bool _active) (defined in StoryManager) | StoryManager | private |
| CGChange(CanvasGroup _cg, TouchController _tc, bool _active, float _time) (defined in StoryManager) | StoryManager | private |
| DefaultInkAssetID (defined in StoryManager) | StoryManager | |
| DOFTween (defined in StoryManager) | StoryManager | |
| ExitDialog() (defined in StoryManager) | StoryManager | |
| InitialDelay (defined in StoryManager) | StoryManager | |
| InkAssets (defined in StoryManager) | StoryManager | |
| PauseTimeline() (defined in StoryManager) | StoryManager | |
| SetUIVolDOF(float _time, float _focusDistance, Ease _ease=Ease.InOutSine) (defined in StoryManager) | StoryManager | |
| SetUIVolGlitch(float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine) (defined in StoryManager) | StoryManager | |
| SetUIVolGlitchAdv(float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine, float _intensityMax=0.015f, Ease _easeMax=Ease.InOutSine) (defined in StoryManager) | StoryManager | |
| SetUIVolGradient(float _time, float _intensity, Ease _ease=Ease.InOutSine) (defined in StoryManager) | StoryManager | |
| SetUIVolLens(float _time, float _lensDistortion, Ease _ease=Ease.InOutSine) (defined in StoryManager) | StoryManager | |
| SetVNOpacity(float _opacity=1, float _time=UIElement.ANIMATE_IN_TIME) (defined in StoryManager) | StoryManager | |
| Start() (defined in StoryManager) | StoryManager | |
| StartDialog(string _inkAssetID, bool _swapToVisualNovel=true) (defined in StoryManager) | StoryManager | |
| StartDialogDelayed(string _inkAssetID, float _delay) (defined in StoryManager) | StoryManager | |
| StartSequence(string _id) (defined in StoryManager) | StoryManager | |
| StoryManager() (defined in StoryManager) | StoryManager | |
| SwapToUI(float _time=0.5f) (defined in StoryManager) | StoryManager | |
| SwapToVisualNovel(float _time=0.5f) (defined in StoryManager) | StoryManager | |
| SwapToVisualNovelLight(float _time=0.5f) (defined in StoryManager) | StoryManager | |
| UICG (defined in StoryManager) | StoryManager | |
| VisualNovelCG (defined in StoryManager) | StoryManager | |
| VisualNovelTouchController (defined in StoryManager) | StoryManager | |
| VisualNovelVolume (defined in StoryManager) | StoryManager |