Project Arrhythmia
A video game developed by Vitamin Games.
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StoryManager Member List

This is the complete list of members for StoryManager, including all inherited members.

BlurUI(float _time=0.5f, float _focusDistance=50) (defined in StoryManager)StoryManager
CGChange(CanvasGroup _cg, TouchController _tc, bool _active) (defined in StoryManager)StoryManagerprivate
CGChange(CanvasGroup _cg, TouchController _tc, bool _active, float _time) (defined in StoryManager)StoryManagerprivate
DefaultInkAssetID (defined in StoryManager)StoryManager
DOFTween (defined in StoryManager)StoryManager
ExitDialog() (defined in StoryManager)StoryManager
InitialDelay (defined in StoryManager)StoryManager
InkAssets (defined in StoryManager)StoryManager
PauseTimeline() (defined in StoryManager)StoryManager
SetUIVolDOF(float _time, float _focusDistance, Ease _ease=Ease.InOutSine) (defined in StoryManager)StoryManager
SetUIVolGlitch(float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine) (defined in StoryManager)StoryManager
SetUIVolGlitchAdv(float _time, float _intensity=0.015f, Ease _ease=Ease.InOutSine, float _intensityMax=0.015f, Ease _easeMax=Ease.InOutSine) (defined in StoryManager)StoryManager
SetUIVolGradient(float _time, float _intensity, Ease _ease=Ease.InOutSine) (defined in StoryManager)StoryManager
SetUIVolLens(float _time, float _lensDistortion, Ease _ease=Ease.InOutSine) (defined in StoryManager)StoryManager
SetVNOpacity(float _opacity=1, float _time=UIElement.ANIMATE_IN_TIME) (defined in StoryManager)StoryManager
Start() (defined in StoryManager)StoryManager
StartDialog(string _inkAssetID, bool _swapToVisualNovel=true) (defined in StoryManager)StoryManager
StartDialogDelayed(string _inkAssetID, float _delay) (defined in StoryManager)StoryManager
StartSequence(string _id) (defined in StoryManager)StoryManager
StoryManager() (defined in StoryManager)StoryManager
SwapToUI(float _time=0.5f) (defined in StoryManager)StoryManager
SwapToVisualNovel(float _time=0.5f) (defined in StoryManager)StoryManager
SwapToVisualNovelLight(float _time=0.5f) (defined in StoryManager)StoryManager
UICG (defined in StoryManager)StoryManager
VisualNovelCG (defined in StoryManager)StoryManager
VisualNovelTouchController (defined in StoryManager)StoryManager
VisualNovelVolume (defined in StoryManager)StoryManager