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void | SetTitle (string _override=null) |
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void | SetMainTimelineZoom (float timelinePos=0) |
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IEnumerator | UpdateTimelineScrollRect (float _delay, float _val) |
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void | OnRenderPublic () |
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override void | OnRender () |
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void | SetAudioTime (float _val) |
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void | RenderMarkers () |
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void | DeleteTimelineMarker (string _id) |
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void | ResizeKeyframeTimeline () |
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void | UpdateHighlightedKeyframes () |
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void | CreateKeyframes (int _type=-1) |
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void | SetSliderValue (float _time) |
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void | MoveTimeline (float _normalizedAmount) |
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float | GetKeyframeTime (float _time) |
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void | ChangeTimeDown () |
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void | ChangeTimeUp () |
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void | Update () |
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void | RefreshExpandParentOptions (string _parent) |
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void | RefreshParentGUI (string _parent) |
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void | JumpToNewKeyframeSelection (KeyframeSelection _new) |
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void | Left () |
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void | Right () |
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void | RenderColorBools () |
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void | RefreshObjectBaseGUI (ObjectSelection _current) |
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void | RefreshKeyframeGUI () |
| | Setup keyframe GUI.
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void | RenderKeyframeDialog () |
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| void | SetShape (int _x, int _y) |
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void | SetOriginX (float _x) |
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void | SetOriginY (float _y) |
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KeyframeSelection | AddEvent (float _time, int _kind, DataManager.GameData.EventKeyframe _keyframe) |
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DataManager.GameData.EventKeyframe | AddEventGetKeyframe (float _time, int _kind, DataManager.GameData.EventKeyframe _keyframe) |
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bool | expandParentView |
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Color | GridKeyframeColor |
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Color | GridBPMColor |
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List< GameObject > | SelectionArea |
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Image | SelectionBoxImage |
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Vector2 | DragStartPos |
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Vector2 | DragEndPos |
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Rect | SelectionRect |
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float | ObjectLengthOffset = 2f |
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List< Sprite > | KeyframeSprites = new List<Sprite>() |
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Color | SelectedColor = LSColors.blue400 |
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Transform | objTimelineContent |
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ScrollRect | objTimelineScrollRect |
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Slider | objTimelineSlider |
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List< Transform > | TimelineParents |
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List< List< GameObject > > | timelineKeyframes = new List<List<GameObject>>() |
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Transform | TimelineMarkerParent |
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Dictionary< string, GameObject > | MarkerTimelineObjects = new Dictionary<string, GameObject>() |
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bool | timelineKeyframesDrag = false |
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GameObject | ObjectView |
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TextMeshProUGUI | PanelTitle |
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List< GameObject > | KeyframeDialogs = new List<GameObject>() |
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GameObject | timelineScroll |
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List< Toggle > | colorButtons = new List<Toggle>() |
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UIGridRenderer | gridRenderer |
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Transform | endLine |
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float | newTime = 0 |
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bool | changingTime = false |
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GameObject | objTimelinePrefab |
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GameObject | markerTimelinePrefab |
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int | ScreenOffset = 765 |
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List< Toggle > | TextColorButtons = new List<Toggle>() |
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List< Toggle > | BGColorButtons = new List<Toggle>() |
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const int | keyframeWidth = 14 |
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override void | OnAwake () |
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override void | OnUnRender () |
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override void | OnStart () |
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Sprite | GetKeyframeIcon (DataManager.LSAnimation _ease, DataManager.LSAnimation _easeNext) |
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EventTrigger.Entry | CreateKeyframeStartDragTrigger (EventTriggerType _type, KeyframeSelection _selection) |
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EventTrigger.Entry | CreateKeyframeEndDragTrigger (EventTriggerType _type, KeyframeSelection _selection) |
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Color | NormalColor = LSColors.white |
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| string[] | KeyframeTypes |
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float[] | originVals = new float[] { -0.5f, 0.0f, 0.5f } |
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Debounce | TextInputDebounce = new Debounce() |
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◆ SetShape()
| void EditorElement_ObjectPanel.SetShape |
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int | _x, |
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int | _y ) |
◆ KeyframeTypes
| string [] EditorElement_ObjectPanel.KeyframeTypes |
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private |
Initial value:= new string[]{
"Position", "Scale", "Rotation", "Color"
}
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/EditorElement_ObjectPanel.cs