Class to create a new debounce property.
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| void | Run (System.Action _callback, float _interval, MonoBehaviour _mono) |
| | Run a debounce object.
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void | ResetTime (MonoBehaviour _mono) |
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bool | IsRunning () |
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void | Reset (MonoBehaviour _mono) |
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IEnumerator | DebounceCorountine (float _time) |
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System.Action | _callback = null |
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Coroutine | _corountine = null |
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Class to create a new debounce property.
◆ Run()
| void VGFunctions.Debounce.Run |
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System::Action | _callback, |
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float | _interval, |
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MonoBehaviour | _mono ) |
Run a debounce object.
- Parameters
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| _callback | Action to take on success. |
| _interval | The amount of time to debounce. |
| _mono | MonoBehaviour to run everything on. |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/Helpers/VGFunctions.cs