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Project Arrhythmia
A video game developed by Vitamin Games.
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This class manages the audio in the game. More...
Inheritance diagram for AudioManager:Public Member Functions | |
| override void | OnAwake () |
| void | Start () |
| void | SetMusicTimeWithDelay (float _time, float _delay) |
| void | SetMusicTime (float _time) |
| bool | PlayMusic (string _musicName, bool _loop=true) |
| bool | PlayMusic (AudioClip _clip, bool _loop=true) |
| bool | ForcePlayMusic (AudioClip _clip, bool _loop=true, bool _immediate=false) |
| void | StopAllMusic (float _fade=FadeTime) |
| Stop playing all the music. | |
| void | SetAllMusicLevels (float _volume) |
| Stop playing all the music. | |
| void | ApplyLowPass (float _attack=0.1f, float _hold=0.1f, float _decay=0.1f) |
| void | ApplyLowPassResonance (float _attack=0.1f, float _hold=0.1f, float _decay=0.1f) |
| void | PlaySound (string _soundName, float _volume=1f) |
Public Member Functions inherited from SingletonBase< AudioManager > | |
| virtual void | Awake () |
Public Attributes | |
| bool | debug = false |
| string | currentSongGroup = "" |
| int | activeSource = 0 |
| List< string > | currentlyPlayingSFX |
| AudioSource | sfxSource |
| AudioSource[] | musicSources |
| Tween[] | musicSourcesTweens |
| AudioMixer | audioMixer |
Public Attributes inherited from SingletonBase< AudioManager > | |
| bool | DestroySingleton |
Properties | |
| float | TimeScaleMulti [get, set] |
| AudioSource | CurrentAudioSource [get] |
| AudioClip | CurrentAudioClip [get] |
| float | AudioPlaybackSpeed [get, set] |
| bool | IsPlaying [get] |
Properties inherited from SingletonBase< AudioManager > | |
| static T | Inst [get] |
Private Attributes | |
| AnimationCurve | VolumeCurve |
| float | timeScaleMulti = 1 |
| SoundLibrary | library |
| Tween[] | StopMusicTween = new Tween[4] |
Static Private Attributes | |
| const string | className = "[<color=#2196F3>AudioManager</color>] \n" |
| const float | LowVolume = -80f |
| const float | FadeTime = 1 |
This class manages the audio in the game.
It is responsible for playing music and sound effects, applying audio effects, and controlling the audio mixer. The class provides functions to play a sound effect by name, and to destroy a sound effect source after it has finished playing. It also contains a coroutine to apply a low pass filter to the music.
The class inherits from SingletonBase<AudioManager> to ensure that only one instance of the AudioManager exists. It uses the [RequireComponent] attribute to automatically add required components when the script is added to a GameObject.
The class contains several public and private fields for managing audio, including arrays of AudioSource and Tween objects, an AudioMixer, a SoundLibrary, and various other fields for managing audio state and settings.
The class provides several public methods for controlling audio playback, including methods to play, stop, and adjust the volume of music, and to play sound effects. It also provides methods to apply a low pass filter to the music, and to set the time of the music with a delay.
The class also contains several private methods for playing sound effects and destroying sound effect sources after they have finished playing.
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virtual |
Reimplemented from SingletonBase< AudioManager >.