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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for AudioManager, including all inherited members.
| activeSource (defined in AudioManager) | AudioManager | |
| ApplyLowPass(float _attack=0.1f, float _hold=0.1f, float _decay=0.1f) (defined in AudioManager) | AudioManager | |
| ApplyLowPassResonance(float _attack=0.1f, float _hold=0.1f, float _decay=0.1f) (defined in AudioManager) | AudioManager | |
| audioMixer (defined in AudioManager) | AudioManager | |
| AudioPlaybackSpeed (defined in AudioManager) | AudioManager | |
| className (defined in AudioManager) | AudioManager | privatestatic |
| CurrentAudioClip (defined in AudioManager) | AudioManager | |
| CurrentAudioSource (defined in AudioManager) | AudioManager | |
| currentlyPlayingSFX (defined in AudioManager) | AudioManager | |
| currentSongGroup (defined in AudioManager) | AudioManager | |
| debug (defined in AudioManager) | AudioManager | |
| DestroySFXSource(string _soundName, AudioSource _audioSource, float delay) (defined in AudioManager) | AudioManager | private |
| EvaluateVolume(float _volume) (defined in AudioManager) | AudioManager | private |
| FadeTime (defined in AudioManager) | AudioManager | privatestatic |
| FixedUpdate() (defined in AudioManager) | AudioManager | private |
| ForcePlayMusic(AudioClip _clip, bool _loop=true, bool _immediate=false) (defined in AudioManager) | AudioManager | |
| IsPlaying (defined in AudioManager) | AudioManager | |
| library (defined in AudioManager) | AudioManager | private |
| LowVolume (defined in AudioManager) | AudioManager | privatestatic |
| musicSources (defined in AudioManager) | AudioManager | |
| musicSourcesTweens (defined in AudioManager) | AudioManager | |
| OnAwake() (defined in AudioManager) | AudioManager | virtual |
| PlayMusic(string _musicName, bool _loop=true) (defined in AudioManager) | AudioManager | |
| PlayMusic(AudioClip _clip, bool _loop=true) (defined in AudioManager) | AudioManager | |
| PlayMusic(string _name, AudioClip _clip, bool _loop, bool _force=false, bool _immediate=false) (defined in AudioManager) | AudioManager | private |
| PlaySound(string _soundName, string _group="SFX", float _volume=1f) (defined in AudioManager) | AudioManager | private |
| PlaySound(string _soundName, float _volume=1f) (defined in AudioManager) | AudioManager | |
| SetAllMusicLevels(float _volume) | AudioManager | |
| SetMusicTime(float _time) (defined in AudioManager) | AudioManager | |
| SetMusicTimeWithDelay(float _time, float _delay) (defined in AudioManager) | AudioManager | |
| sfxSource (defined in AudioManager) | AudioManager | |
| Start() (defined in AudioManager) | AudioManager | |
| StopAllMusic(float _fade=FadeTime) | AudioManager | |
| StopMusicTween (defined in AudioManager) | AudioManager | private |
| timeScaleMulti (defined in AudioManager) | AudioManager | private |
| TimeScaleMulti (defined in AudioManager) | AudioManager | |
| UpdateAudioMixer() (defined in AudioManager) | AudioManager | private |
| VolumeCurve (defined in AudioManager) | AudioManager | private |