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void | CreateNewPrefab () |
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void | OpenConfirmationToApplyAll () |
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void | OpenIfObjectsSelected () |
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override void | OnRender () |
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void | UpdateCurrentPrefab (DataManager.GameData.Prefab _prefab) |
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void | ReloadExternalPrefabsInPopup (bool _toggle=false) |
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void | SetPrefabLayer (float _value) |
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void | SetPrefabBin (float _value) |
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GameObject | OffsetLinePrefab |
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GameObject | OffsetLine |
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Image | ObjectPreviewImage |
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GameObject | selectionPrefab |
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string | NewPrefabName |
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DataManager.PrefabType | NewPrefabType |
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float | NewPrefabOffset |
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string | NewPrefabDesc |
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GameObject | CreatePrefab |
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GameObject | AddPrefab |
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Transform | externalPrefabDialog |
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Transform | internalPrefabDialog |
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EditorPopup | CollapseApplyToAllPopup |
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DataManager.GameData.Prefab | testPrefab = new DataManager.GameData.Prefab() |
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override void | OnStart () |
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override void | OnAwake () |
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override void | OnUnRender () |
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float | posCalc (float _time) |
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void | Update () |
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string | className = "[<color=#e65100>PrefabEditor</color>] \n" |
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DataManager.GameData.Prefab | currentPrefab = null |
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Transform | dialog |
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Transform | gridContent |
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InputField | gridSearch |
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bool | prefabsLoaded = false |
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InputField | externalSearch |
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InputField | internalSearch |
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Transform | externalContent |
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Transform | internalContent |
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string | externalSearchStr = "" |
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string | internalSearchStr = "" |
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const string | PATH_RIGHT = "data/right/container" |
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const string | PATH_LEFT = "data/left/content" |
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const string | PATH_GENERAL = "general/" |
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const string | PATH_TIME = PATH_GENERAL + "time" |
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const string | PATH_LAYER = PATH_GENERAL + "editor-layer" |
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const string | PATH_BIN = PATH_GENERAL + "editor-bin" |
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const string | POSITION = "position/" |
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const string | SCALE = "scale/" |
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const string | ROTATION = "rotation/" |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/EditorElement_PrefabEditor.cs