Project Arrhythmia
A video game developed by Vitamin Games.
Loading...
Searching...
No Matches
EditorElement_PrefabEditor Class Reference
+ Inheritance diagram for EditorElement_PrefabEditor:

Public Member Functions

void CreateNewPrefab ()
 
void OpenConfirmationToApplyAll ()
 
void OpenIfObjectsSelected ()
 
override void OnRender ()
 
void UpdateCurrentPrefab (DataManager.GameData.Prefab _prefab)
 
void ReloadExternalPrefabsInPopup (bool _toggle=false)
 
void SetPrefabLayer (float _value)
 
void SetPrefabBin (float _value)
 

Public Attributes

GameObject OffsetLinePrefab
 
GameObject OffsetLine
 
Image ObjectPreviewImage
 
GameObject selectionPrefab
 
string NewPrefabName
 
DataManager.PrefabType NewPrefabType
 
float NewPrefabOffset
 
string NewPrefabDesc
 
GameObject CreatePrefab
 
GameObject AddPrefab
 
Transform externalPrefabDialog
 
Transform internalPrefabDialog
 
EditorPopup CollapseApplyToAllPopup
 
DataManager.GameData.Prefab testPrefab = new DataManager.GameData.Prefab()
 

Protected Member Functions

override void OnStart ()
 
override void OnAwake ()
 
override void OnUnRender ()
 

Private Member Functions

float posCalc (float _time)
 
void Update ()
 

Private Attributes

string className = "[<color=#e65100>PrefabEditor</color>] \n"
 
DataManager.GameData.Prefab currentPrefab = null
 
Transform dialog
 
Transform gridContent
 
InputField gridSearch
 
bool prefabsLoaded = false
 
InputField externalSearch
 
InputField internalSearch
 
Transform externalContent
 
Transform internalContent
 
string externalSearchStr = ""
 
string internalSearchStr = ""
 

Static Private Attributes

const string PATH_RIGHT = "data/right/container"
 
const string PATH_LEFT = "data/left/content"
 
const string PATH_GENERAL = "general/"
 
const string PATH_TIME = PATH_GENERAL + "time"
 
const string PATH_LAYER = PATH_GENERAL + "editor-layer"
 
const string PATH_BIN = PATH_GENERAL + "editor-bin"
 
const string POSITION = "position/"
 
const string SCALE = "scale/"
 
const string ROTATION = "rotation/"
 

The documentation for this class was generated from the following file: