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Project Arrhythmia
A video game developed by Vitamin Games.
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A static class that provides helper methods. More...
Static Public Member Functions | |
| static void | DelayAsync (float _delay, System.Action _action) |
| static void | StartCoroutineAdv (IEnumerator _action) |
| static void | Delay (float _delay, System.Action _action) |
| static System.Action< T > | Debounce< T > (this System.Action< T > func, int milliseconds=300) |
| static void | CheckForDefault (ref bool _default, SimpleJSON.JSONNode _node) |
| static void | CheckForDefault (ref float _default, SimpleJSON.JSONNode _node) |
| static void | CheckForDefault (ref int _default, SimpleJSON.JSONNode _node) |
| static void | CheckForDefault (ref string _default, SimpleJSON.JSONNode _node) |
| static void | CheckForDefault (ref Vector2 _default, SimpleJSON.JSONNode _node) |
| static void | CheckForDefault (ref Vector2Int _default, SimpleJSON.JSONNode _node) |
| static bool | IsUsingInputField () |
| Is input field focused on. | |
| static IEnumerator | WaitForMultipleCoroutines (List< Coroutine > coroutines, System.Action callback) |
| static void | SetActiveChildren (Transform _parent, bool _active=true) |
| static void | KillChildren (Transform _parent, bool _instant=false, string _exclude="", bool _hide=true) |
| static void | DeleteChildren (GameObject _parent) |
| static void | DeleteChildren (Transform _parent) |
A static class that provides helper methods.
This class contains various static helper methods that can be used throughout the application. These methods might include utility functions for string manipulation, data conversion, etc.
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Is input field focused on.