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async void | ReloadLilScript (string _branch=null) |
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void | UpdateLanguage (string _branch=null) |
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string | location = "menus" |
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string | file = "menu" |
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bool | playersCanJoin = false |
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string | LANG_STR |
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string | LANG_CURRENT_STR |
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bool | isYAML = false |
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bool | isDone = false |
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void | Awake () |
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void | Update () |
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async void | GetYaml (string _location) |
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void | OnLoadDone (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle< TextAsset > _obj) |
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void | ReloadLilScriptCallback (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle< TextAsset > _obj, string _branch=null) |
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string | YAMLToJSON (string _yaml) |
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void | InitLanguage () |
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void | Start () |
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async Task | IsDone () |
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const string | DEFAULT_LANG = "english" |
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const string | BASE_LOCATION = "Assets/TerminalAssets" |
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const string | END_TEXT = ".txt" |
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The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/InterfaceLoader.cs