Project Arrhythmia
A video game developed by Vitamin Games.
Loading...
Searching...
No Matches
LSEffectsManager Class Reference
+ Inheritance diagram for LSEffectsManager:

Public Member Functions

override void OnAwake ()
 Make sure there is only one instance of this object.
 
void UpdateChroma (float _intensity)
 
void UpdateBloom (float _intensity, float _diffusion)
 
void UpdateBloomColor (Vector3 _col)
 
void UpdateVignette (float _intensity, float _smoothness, bool _rounded, float _roundness, Vector2 _center)
 
void UpdateVignetteColor (Vector3 _col)
 
void UpdateLensDistort (float _intensity, Vector2 _center)
 
void UpdateGrain (float _intensity, bool _colored, float _size, float _lum)
 
void UpdateGradient (float _intensity, float _rotation, int _mode)
 
void UpdateGradientColorA (Vector3 _col)
 
void UpdateGradientColorB (Vector3 _col)
 
void UpdateGlitch (float _intensity, float _width, float _speed)
 
void UpdateColorGrading (float _intensity)
 
void UpdateDOF (bool _active, float _depth)
 
- Public Member Functions inherited from SingletonBase< LSEffectsManager >
virtual void Awake ()
 

Public Attributes

ChromaticAberration chroma
 
Bloom bloom
 
Vignette vignette
 
LensDistortion lensDistort
 
FilmGrain grain
 
SCPE.Gradient gradient
 
Limitless_Glitch2 glitch
 
ColorAdjustments colorShift
 
DepthOfField dof
 
- Public Attributes inherited from SingletonBase< LSEffectsManager >
bool DestroySingleton
 

Private Member Functions

void Start ()
 

Private Attributes

Volume foregroundVolume
 
Volume backgroundVolume
 

Additional Inherited Members

- Properties inherited from SingletonBase< LSEffectsManager >
static T Inst [get]
 

Member Function Documentation

◆ OnAwake()

override void LSEffectsManager.OnAwake ( )
virtual

Make sure there is only one instance of this object.

Reimplemented from SingletonBase< LSEffectsManager >.


The documentation for this class was generated from the following file: