|
| override void | OnAwake () |
| | Make sure there is only one instance of this object.
|
| |
|
void | UpdateChroma (float _intensity) |
| |
|
void | UpdateBloom (float _intensity, float _diffusion) |
| |
|
void | UpdateBloomColor (Vector3 _col) |
| |
|
void | UpdateVignette (float _intensity, float _smoothness, bool _rounded, float _roundness, Vector2 _center) |
| |
|
void | UpdateVignetteColor (Vector3 _col) |
| |
|
void | UpdateLensDistort (float _intensity, Vector2 _center) |
| |
|
void | UpdateGrain (float _intensity, bool _colored, float _size, float _lum) |
| |
|
void | UpdateGradient (float _intensity, float _rotation, int _mode) |
| |
|
void | UpdateGradientColorA (Vector3 _col) |
| |
|
void | UpdateGradientColorB (Vector3 _col) |
| |
|
void | UpdateGlitch (float _intensity, float _width, float _speed) |
| |
|
void | UpdateColorGrading (float _intensity) |
| |
|
void | UpdateDOF (bool _active, float _depth) |
| |
|
virtual void | Awake () |
| |
|
|
ChromaticAberration | chroma |
| |
|
Bloom | bloom |
| |
|
Vignette | vignette |
| |
|
LensDistortion | lensDistort |
| |
|
FilmGrain | grain |
| |
|
SCPE.Gradient | gradient |
| |
|
Limitless_Glitch2 | glitch |
| |
|
ColorAdjustments | colorShift |
| |
|
DepthOfField | dof |
| |
|
bool | DestroySingleton |
| |
|
|
Volume | foregroundVolume |
| |
|
Volume | backgroundVolume |
| |
◆ OnAwake()
| override void LSEffectsManager.OnAwake |
( |
| ) |
|
|
virtual |
The documentation for this class was generated from the following file:
- C:/Users/Pidge/Documents/gamedev/core_project_arrhythmia/Assets/Scripts/LSEffectsManager.cs