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Project Arrhythmia
A video game developed by Vitamin Games.
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This is the complete list of members for LSEffectsManager, including all inherited members.
| backgroundVolume (defined in LSEffectsManager) | LSEffectsManager | private |
| bloom (defined in LSEffectsManager) | LSEffectsManager | |
| chroma (defined in LSEffectsManager) | LSEffectsManager | |
| colorShift (defined in LSEffectsManager) | LSEffectsManager | |
| dof (defined in LSEffectsManager) | LSEffectsManager | |
| foregroundVolume (defined in LSEffectsManager) | LSEffectsManager | private |
| glitch (defined in LSEffectsManager) | LSEffectsManager | |
| gradient (defined in LSEffectsManager) | LSEffectsManager | |
| grain (defined in LSEffectsManager) | LSEffectsManager | |
| lensDistort (defined in LSEffectsManager) | LSEffectsManager | |
| LSEffectsManager() (defined in LSEffectsManager) | LSEffectsManager | |
| OnAwake() | LSEffectsManager | virtual |
| Start() (defined in LSEffectsManager) | LSEffectsManager | private |
| UpdateBloom(float _intensity, float _diffusion) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateBloomColor(Vector3 _col) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateChroma(float _intensity) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateColorGrading(float _intensity) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateDOF(bool _active, float _depth) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateGlitch(float _intensity, float _width, float _speed) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateGradient(float _intensity, float _rotation, int _mode) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateGradientColorA(Vector3 _col) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateGradientColorB(Vector3 _col) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateGrain(float _intensity, bool _colored, float _size, float _lum) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateLensDistort(float _intensity, Vector2 _center) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateVignette(float _intensity, float _smoothness, bool _rounded, float _roundness, Vector2 _center) (defined in LSEffectsManager) | LSEffectsManager | |
| UpdateVignetteColor(Vector3 _col) (defined in LSEffectsManager) | LSEffectsManager | |
| vignette (defined in LSEffectsManager) | LSEffectsManager |